This is my (unexpected, even for me) NaNoRenO 2009 project, a very short game called The Scaglietti.
It took me 3 days to make, so logically it isn't anything large-scale, in fact it takes approximately 15 minutes to play through - with 3 bad endings and 1 good one. Please enjoy!
The home page has some pictures: http://atp.manga.sk/pages/scaglietti.htm
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A conventional but neat VN. My only gripe: the good ending is too easy to find. I got it on my first try. ^_^
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The story was quite interesting and kept me clicking to the very end.
Thank you for posting it mikey-sempai ^^
I hope that one day I'll be able to make VNs as good as this.>w<
(*Magically warps away*...but fails...)...I'll never give up!
As for music, well, I didn't want non-original and at the same time I couldn't compose or get something composed due to the timeframe, so I let it be.
I guess a halfway suitable generic string or piano piece quickly grabbed from the internet would be perfectly fine and would probably feel a part of the game for players (since the perception of the player is different than mine), but for me it wouldn't feel right, because I'd know it wouldn't be spiritually with the other elements. Most of all, I would very soon regret just putting in something I found on the net, regardless of whether people would actually like it better with the music than without. And if I took longer to polish, extend and add things to the game, it would have lost its spontaneous nature, and would become a project or something I'd need to finish, and that kind of game it's not.
The "alternatives" are done similarly to One Million Kisses, they are there for the atmosphere, rather than true alternative, and I'd actually like people to get the good ending on the first try - it's not difficult, but they mean that it's possible to get a bad ending and I do hope that contributes its small part in making the real path special. But sure, it's for a different mindset, it's not the classic multipath VN.
Anyway, thank you all for playing and sharing the comments!
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Also, three days?
What a master you are! Tied all the loose ends up so nicely. Incredible. I have to say, I have respect for both her and her grandfather. In such a situation, I'm not sure if I could condemn her if I knew her personally. I would if I was reading a summary from a news article, I suppose.
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The whole duplicating and forgery certainly add a lot to it(Not to mention giving me some time to digest it).
WIP: Hyperion(Trace unknown), ?????(Progressing)
Anyway, regarding the painting: (this is not really a spoiler - on second thought, maybe read it after playing just to make sure), but:
There I found the picture of the woman - which became the centre of the story, and I actually wanted to use it as a CG, but in fact i forgot to put in into the build, and when I tested it, I realized that it worked quite well without it and so I then deliberately left it out.
I'm sorry about that, I honestly wish everyone a first-try-good-ending. But I hope you liked it nevertheless.
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The Compendium of Drake:
Starlit Sky ~ Songs of Araiah ~ Mirai Imouto ~ Temple Glen ~ Fuyu no Tabi
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I'll be honest...when I saw mikey as author, my mentality was *HAVE to give this a go!* It's amazing you can whip out a VN in only three days...and considering the other *quick VNs* that you've done are great, I'm SURE this will be too! (Yeah, I'm a fan of you and your work!)
And, between Taleweaver and BCS's opinions of it, I'm SURE I'm gonna love it!
BTW mikey....how in the world can you go from *idea* to *completed game* so darn fast?
EDIT: This is a GREAT game, esp considering you did it in 3 days! I MAY have caught a spelling mistake of sorts - I think you have an I in a place where it's not needed - towards the behinning <Act 2>, but other than that it's good! The story is great, there's a lot of emotion involved, and it's thought provoking. Assuming I got hte good ending on the first try too...that is, if
I always enjoy your style of storytelling and this one was no exception. Got the best ending on my first try, but it didn't bother me. You did a good job wrapping everything up with a satisfying ending.
Also, I'm glad you didn't stick some cheap music in the background. While music definitely could have fit (if done well), the storytelling was strong enough that it didn't really matter too much.
ashogo >> You have really made my day with the music comment, it's so nice to hear that some people see that decision positively or at least understand it.
How to put it, this was very relevant to my interests, and since I finished
Great work, thanks for sharing!
(I wish I could poof away to my destination like Mugen does; oh, well...)
Edit: I do understand the music choice, but while playing it I couldn't help but play one in my head (it's by Satie, but I can never remember the right name, just that it was in a movie by Kitano), maybe it was the backgrounds' slightly sunset-like colours. Ok, now I'm REALLY late!
Also: can it be hosted on the Renai archives? I noticed it isn't there...
I'm happy you liked the game! And as for Bellini...