so obscure; • [Slice of Life] [Friendship] [NaNo18]

Finished games are posted here, once they've been tested and are ready for wide release.
Post Reply
Message
Author
User avatar
PeroxidePrince
Regular
Posts: 97
Joined: Sat Oct 31, 2015 6:32 am
Completed: so obscure;, LAST CALL, Reflections on the River, PANGS (you are hungry.)
Projects: Happy Valley High
Organization: STARDUST★SODA
itch: stardust-soda
Contact:

so obscure; • [Slice of Life] [Friendship] [NaNo18]

#1 Post by PeroxidePrince » Sat Mar 31, 2018 1:58 pm

Image

Share your hopes, insecurities, and favourite albums as you navigate an online friendship between two isolated high school students.

Brandon is a recent transfer at his high school, having been torn away from his friends and hometown upon his parents' repatriation to Hong Kong. Rejected by his peers in his new environment and struggling to adjust to his parents' home country, he openly vents his frustrations on his blog for the world to see.

Sam (renameable) is a born-and-raised Hong Konger with an eclectic taste in music, who spends most of their time lamenting the lack of warped tour dates in their local area. By chance, Sam comes across the blog of Brandon, who loves all the same bands and lives in the same town...

so obscure; is a visual novel played through the interface of Sam's computer, where the majority of the game's story is told through a series of chat conversations.

Image

- 1280x720 resolution
- 12,000+ words
- ~20 minutes playtime
- 4 endings
- 4 appearance options

Image

Image Image

Image

Image
ITCH.IOTWITTER

PeroxidePrince
Art, Writing, Programming

SweetStrawberry
Writing

Image

User avatar
Harumi Fujyoshi
Regular
Posts: 155
Joined: Sun Mar 21, 2010 10:12 am
Location: The Netherlands
Contact:

Re: so obscure; • [Slice of Life] [Friendship] [NaNo18]

#2 Post by Harumi Fujyoshi » Sat Mar 31, 2018 8:14 pm

This was really cool, I loved it. The presentation is super neat and for me personally it was a highly nostalgic blast from the past. I was definitely the kind of teen who was a big fan of Fall Out Boy. The flow of the conversation felt really organic and it really made me think of those first rosy days of meeting a new person online who you really click with. I played your previous NaNoReNo project as well and I can say that your quality is very consistent, but I especially loved the non-traditional presentation here. I played through 3 times in a row, though I only got the first and second endings which were both pretty bad I think. I'm unsure how to go about getting a better ending so any hints would be appreciated!

In any case, congrats on your NaNoReNo efforts, this game is great!

User avatar
PeroxidePrince
Regular
Posts: 97
Joined: Sat Oct 31, 2015 6:32 am
Completed: so obscure;, LAST CALL, Reflections on the River, PANGS (you are hungry.)
Projects: Happy Valley High
Organization: STARDUST★SODA
itch: stardust-soda
Contact:

Re: so obscure; • [Slice of Life] [Friendship] [NaNo18]

#3 Post by PeroxidePrince » Sat Mar 31, 2018 9:20 pm

Harumi Fujyoshi wrote:
Sat Mar 31, 2018 8:14 pm
This was really cool, I loved it. The presentation is super neat and for me personally it was a highly nostalgic blast from the past. I was definitely the kind of teen who was a big fan of Fall Out Boy. The flow of the conversation felt really organic and it really made me think of those first rosy days of meeting a new person online who you really click with. I played your previous NaNoReNo project as well and I can say that your quality is very consistent, but I especially loved the non-traditional presentation here. I played through 3 times in a row, though I only got the first and second endings which were both pretty bad I think. I'm unsure how to go about getting a better ending so any hints would be appreciated!

In any case, congrats on your NaNoReNo efforts, this game is great!
Thank you for playing our game and sharing your thoughts! This project was definitely very nostalgia-driven in terms of aesthetic and tone, so I'm glad to hear that you could get that feeling from the game.
As for a hint for the third and fourth endings, they both require the player character to be more open and trusting.
If you're still having trouble with it, let me know and I can provide a more detailed guide.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider]