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Mordred [Short KN, gothic suspense, commercial]

Posted: Sat Mar 31, 2018 11:49 pm
by propanoll


It's.. finally out... after 8 months... ^q^ FREEDOOOMM

:: STORY ::




More screenshots here.

Figuring out how to publish the game on the Appstore now.

:: SPECS ::
Genre: gothic suspense
Type: kinetic visual novel
Length: ~16,000 words
Rating: PG13
Platform: ios, android
Release date: 31 March 2018 (Android), ios coming soon...
Price: $ 4.99

... Over here, because it really is long!

:: Afterword ::
Comments and reviews are welcomed~ I do want to make the next project better, greater. I would be very thankful if you would pop by a comment or two : )

Demo: ... ordreddemo

Re: Mordred [Short KN, gothic suspense, commercial]

Posted: Mon May 21, 2018 10:11 pm
by Zelan
Congratulations on the release!! c: I don't currently have a way to make purchases from the Play Store, but I'll be buying this as soon as I possibly can.

Do you have any idea what you're going to do for your next project?

Re: Mordred [Short KN, gothic suspense, commercial]

Posted: Tue May 22, 2018 12:08 am
by parttimestorier
This sounds really interesting! Will you be releasing it for PC as well? I might just be intrigued enough to get the mobile version, but I prefer reading on my laptop.

Re: Mordred [Short KN, gothic suspense, commercial]

Posted: Tue Jul 03, 2018 7:38 am
by Zelan
I bought the full version of the game and I was super, super impressed with it! You did a great job at making the game unsettling right from the start - the Viscount's repeated requests for you to come closer, and the blank stare that almost felt like he was looking through the screen at me, were absolutely fantastic. (I also did not expect at all the reason behind this... it was a very clever twist, well done.)

I liked that the end of the story was about the airing of secrets and the characters' acceptance of one another; they all went through a lot to get to that point, but at least by the end they were able to rest easy, in one way or another. My only complaint with the story would be that it felt a bit short - I think there should have been more focus placed on the doll as a threat, as it didn't really stick around for that long (though it did do a lot of damage).

I also just have to mention the art - the sprites were gorgeous, and there was such a great variety! I was also just floored by the GUI. It was flawlessly optimized for the mobile platform and I think other VNs should take a cue from this game when designing their GUI.