Hi Sunlit Dreamer!
I was on a short flight recently and finally had some time to play a VN or 2 that have been sitting in my queue. The 1st one I tried out was this one! Unfortunately my laptop's earbud socket is broken so I had to play the game silently. But it was still pretty creepy at some points.
I enjoyed my time playing but I did have some questions, and some possible logic/loop holes I wanted to point out.
I liked the foreboding that was part of victor talking about the legend of skinwalkers, and at first I thought it'd be more closely tied to the mystery and reveal. The skinwalkers mimic their victims by wearing their skin, thus allowing them to perhaps attack others. (Victor though corrects James saying they actually only mimic animals). Alluding to Victor's fam (and Kirsten's ability to mimic Emilia after Emilia is absorbed into the painting) being a variant of "Skinwalker" who use paint/paintings.
- Why didn't Jamison call 911? They tried calling, I think Victor's parents, but gave up cause no one was answering.
- Shouldn't they have all just ran out of the house? Im assuming they lived in a surburban area and could've easily found help.
- why did they so readily try the use of salt as protection? It seemed out of the blue to me, and it didnt really tie into the story that the monster(s) were skinwalkers.
- There was several times where Jamison knocked a monster down to the ground but instead of killing it he...runs away?
Here's my biggest question. So we see that the various monsters are somehow the Satori's, and other families, so where do the monsters come from and why, what's their goal? I guess to aide Victor, Kirsten and fam to lure others to the basement painting? Emilia gets pushed into the painting meaning Kirsten can mimic her, so is it that anyone pushed into the painting becomes part of the monsters, and the core 4 "skinwalkers" of Victor, Kirsten and their parents get the ability to turn into those poor people? I think it would've been tighter to link the foreboding of the skinwalkers legend more and establish the "rules" of the evils or at least explain them...better? I liked the unhappy ending, and all around the premise was amazing and pretty savage.
but I think it would've done well to have the "rules" alluded to, the MC and reader have some understanding of winning by those rules, and then having hope taken away and losing anyways. *Crushing*
Anyways, I enjoyed it and felt compelled to write about it so that says alot! =D