
Thanks to all for playing it, for the kind and instructive comments and essential feedback !!!
The same game with very minor changes for both characters? Meh. Plus, after the first run, the surprise was spoiled.
Thanks a lot Taleweaver for the "Good/Bad/Ugly" review

Actually, when I first imagined the story, the hero was definitely supposed to be a man and the game would be played only from his point of view, but I thought it would add some replay value to play it as a woman too with another ending and more pictures to unlock in the gallery. But yes, you're so right when you say
the surprise was spoiled for the second playthrough!
As I wrote before, more than half of what was planned for the final version of the game was left out beause of the deadline and that includes more scenes
with the characters on board, more memories from the past and different dialogues and side-stories
.
Maybe that was too ambitious for a NaNORenO game ! I must confess I write very slowly in English and not, by far, as skillfully as I can sometimes achieve in my own language (which is quite normal, but quite a drawback actually in that case...)
That also explains a lot of what Papillon has perceived, too many parts of the narrative were not ready for release so I guess it changed the pace of the events which may not have been for the best.
At the end of credits, I announce the release of a complete Long Director's cut Version for this summer !
The intro sequence keeps repeating each time you access the main menu
Yes, I will fix this in the Long version.
Papillon, thanks for the feedback concerning the mini-games cause that's something I can't really anticipate and which is essential to know.
Indeed, I was looking for something original and not too easy (but that could be done in this Internet age with a little research
because earlier on, the enemy "writes" French and that can be looked for and give an hint, especially for something as simple as colours
) for the last puzzle, but I had no time to elaborate on the concept...
I must admit it's quite experimental and I'll have to reconsider a few things and improve it
Does it ever eventually recognise when the player is hopeless?
Hum... The answer to that question is... no

(for the moment !)
In a nutshell, this game chose me more than I chose it

I had to do it !!! Now that it's been released, I feel relieved and I might even start thinking of putting more effort into the narrative itself rather than in the effects and even... draw eventually.
