'autumn' by Astra9
(written and almost completely made by Nya-chan Production)
Meet our hero, Takkun. He's just moved into the middle of nowhere. It's early autumn, and he goes out on a friday. He has yet to know that this weekend might change his life forever.
'autumn' (the title has small 'a' intentionally) is a typical VN story. It uses high quality unaltered photos as a non-perspective BG (it should be only helping the player grasp where the story takes place and more than being accurate to the sprite, it should go with the feel and main colour theme - and possibly please player's eyes) and is highly customized - it's pretty much unrecognizable that it was made in Ren'Py (of course, if you know typical layout of the Preferences and stuff, you'll prolly recognize it anyways ;+).
The story feels light-hearted in the start, but over time gets more dramatic no matter which way you choose - life is about drama anyways. Sometimes the drama comes fairly abruptly, but what can one write in 14 days~
The game itself is not voiced (1 - I don't have equipment for that, 2 - I am strictly against non-Japanese voicing (I just like Japanese voicing that much), but has some sounds and includes music.
In the story, you meet three girls, each with three endings and many smaller lines along the way which may be altered by your previous meetings and choices (it was hell to remember it all, believe me, since I didn't go for the standard "you get on her route - you get her endings" way - well, at least not untill the later parts of the game - but instead tried to make it more... interesting). Which girls you meet and which endings you get is up to you, though I tried to put some slight hints in the texts, so it shouldn't be THAT hard to get a good end.
If you are familiar with the community, you might notice that I used Deji's sprites - seriously, they were awesome to work with, easy to alter (I traced some new clothing :> ) and I tried to explain the simmilarity between the girls as well. The main theme and story of the game was based on these sprites and their easy customization after my character graphic dropped and I had been left with 18 days till deadline. So in this case, I'd say it's not sprites fitting to the story - it's the story fitting to the sprites ;D
Lastly, I'd like to note, that for the English release, where I won't have any deadlines, I'll try and improve the game - the sounds and music at the moment are a little rough, some dramatic twists seemed a little too abrupt to me and I could use with some more graphics and making more sprites for facial expressions (there's around 50 bgs and 80 sprites in the current version). And also I found a person who promised me to make a promo M@D style video for it, which might get included in the game :>
Well... if you are Czech, I hope you enjoy it. If not - I hope you'll be looking forward to the English release ;x
And as a bonus, have about the half of Lint notes I put down ^^
Code: Select all
#podzim
#Story and coding by Nya-chan Production
#Start morning 14/3 2009
#Lint 18/3 morning:
#The game contains 1582 screens of dialogue.
#These screens contain a total of 10133 words.
#Guessing 35-40% of story complete.
#Lint 23/3 morning:
#The game contains 2365 screens of dialogue.
#These screens contain a total of 15173 words.
#Gallery base complete
#Guessing 60% complete.
#Lint 30/3 morning:
#The game contains 3339 screens of dialogue.
#These screens contain a total of 21169 words.
#Guessing 85% complete
#Lint 1/4 evening (deadline):
#The game contains 4028 screens of dialogue.
#These screens contain a total of 25309 words,
#for an average of 6.3 words per screen.
#The game contains 25 menus.
#Dekitaaaaaaaaaa!!! \o/