I think that the concept you have here is super interesting, but the VN felt rushed in parts and I think you could have fleshed out the characters more. Their backstories were clear; their personalities, less so. There were also a lot of grammatical errors and the script could really use a run-through by a proofreader, especially to add in commas - you were missing a lot.
I have to say that I did really like the art for Kharon, as well as your forest background. They were very atmospheric, especially when paired with the music you chose.
The ending where Evan kills Jude was surprisingly violent, but I think it was important to have it as a choice to explore the possible ways that Evan dealt with his anger after having his trust broken. That choice menu and the way that you executed it was probably one of the best parts of the VN, in my opinion. However, I disliked how disconnected the choice was from the conversation with Addison later. It makes sense for Evan not to bring it up if he has come to terms with Jude's death, but if he brings Jude back to life I feel like that would be something Addison would know about. The choice felt meaningful in the moment, but it loses some of its impact because it doesn't seem to affect Evan's relationship with Addison at all.
One thing that sort of irked me was the moment where Evan mentions that he "has his meds if he needs them," or something along those lines. That's... not really how antidepressants work. It takes prolonged use before they kick in, so it's not something that he'd just pop like a Tylenol if he was feeling really depressed that day. They're typically taken on a daily basis and at a fixed time. A better line here would be something like "I've been taking my meds for a while now" or "The dosage is figured out so I'm doing a lot better."
I couldn't find music credits anywhere in the game itself or on any of the game's pages - even if the music is free to use, the creators still need to be credited under most licenses. I would suggest adding that information into the game's "About" section, as well as posting it here in the LemmaSoft thread.