Right, I finally get what you meant. ^_^ Despite this, I hope you can read through some comments of mine.Grey wrote:Certainly there's one aspect mikey won't be too fond of.
I won't make a big secret out of it - it's really true, just about my least favorite game genre is a fantasy RPG (which has a positive effect that many potentially time-consuming JRPG titles just pass me by ^_^) so I'm not really a person to judge Heikou in this aspect. But I must say it's not unfriendly to a non-fantasy person.
Fans of the genre will have more competence in this, but I think for a fantasy RPG-ish title Heikou sets solid standards, there's several different types of opponents and a stats system even I can understand. A nice feature is that the characters battle are in realtime, and that adds a sense of urgency. I also appreciated that the game isn't anything hardcore, I won all the battles and most of the time running away allowed me to play Heikou more like a VN than an RPG. But I suppose there is logic behind the attacks, some may work better on some opponents and so on.
I also have to compliment the sheer number of endings - either the story is that epic or that diverse - it seems to have more than just one storyline though and there's several hints at a backtory, although I must say there was practically no ren'ai in my path.
Now for a really a great feature of your games Grey, they have fantastic gameplay and it was the only aspect I was going to compare with Kasuka. Many choices, and the fact that I could choose answers like "whatever" (to magic) and even hide from battles (so what, I don't like killing living things! - especially not spiders) made it appealing to me, because you can play it YOUR way. I was happy to be able to show Yarrow how little I was interested, and the ending with me getting back home ASAP made me happy for her as well.
Some nice effects like the floating imp and redouts, spider net perspective, plus there's the obligatory maze (dungeon you call it) and I noticed that after a certain time the imp comes to help you out of the labyrinth. Is that triggered after a certain time or only at a certain spot? I'd guess it's the former, which yet again is an intelligent gameplay feature (but maybe it's a standard in these games, I really don't know that much).
It's needless to say I have not become an RPG or fantasy fan and of course Heikou isn't suddenly going to be my cup of tea (I'm don't even think it was dark, hmmm), but a fantasy title had to come one day and I think the many fans can be happy that it has gameplay as high in quality as Heikou.