The idea of making clothes for clients is really unique and it adds a nice depth to the game. What I appreciate the most is that the currency in the game is realistic. You don't have to grind for a long time and make clothing for clients just to complete a chapter, but you still have those required quests that make you want to complete outfits for clients every once in a while. Sometimes, the navigation for purchasing and designing the clothes can be confusing, especially once you start getting into hemlines and shapes of skirts. It took me a while to find specific colors and designs for the outfit. I think what might help is labeling the colors / patterns of the clothing, or even providing hints through the client's messages. i.e. "I'd like to wear a cyan blue skirt to my friend's birthday party."
I played through both Neil and Dimitri's route and I enjoyed both of them a lot. I really like how each character has a different story, and at least for these two routes that are out, none of the scenarios coincide so it's really fresh and exciting to play a new route. The CG's are really nice, and the animations on the character's eyes and mouth are a nice touch.
In terms of how the game runs, it runs really smoothly for me. I'm playing on a PC and both routes never encountered any lags in loading new chapters or the menu for designing clothes. The menu, like i said before, is a little strange and I had a weird cut that happened between the first loading screen to the screen where you see the main character, but that might just be a transition glitch.
Overall, I really enjoyed the game and I can't wait to see other routes come out! I will definitely recommend this to my peers. (-:
I'm also working on expanding the designing aspect of the game, adding a new mechanic where you enter fashion events to design something according to requirements (it's more free than important clients), allowing you to earn special clothes to add to your collection. It's currently still in the planning stages though.
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