So here I am again.
Are you happy to see me? Of course, you are...
I have a couple of thoughts about board games. Firstly, the idea of a board game inside a video game is not new and quite good. Secondly, in this case, this is not a board game at all, because we have only a couple of options in situations that are predetermined by the plot. Thirdly, I almost never played board games ... well, as a child I played a self-made Monopoly. Because of this, I do not understand anything in games with Jake and choose at random.
When Sunday came again, and my character (our protagonist, whatever) was offered to go play board games, I was a little sad.
Do these scenes affect anything? I did not feel it. Am I influencing something in these scenes? This is also not felt. I understand some jokes about the players, but most of the text is not interesting, because I do not understand what is happening. Some traps, some cities, some monasteries, some ... mail. I'm not sure. Repeated board games have begun to burden me, since my very appearance there affects some plot scenes, but I myself have to scroll through this board games.
It sounds strange, but I feel guilty
that I (the player) bring the main character (Chris) just for the sake of meetings with Jack, but I don’t take part in what is happening and have to scroll to more meaningful scenes.
Maybe I really do not have enough knowledge specifically of these board games, or perhaps not enough opportunity to play them for real, from beginning to end. The developer diligently created this content, and I run it as if it were an erotic novel.
This is not about YARG, so let it be under the spoiler.
Have you ever played "Space Rangers 2"? Inside this game there are several others, and they are represented just in the form of text quests with a choice of actions, which is extremely close to the visual novels. One of them just reminds me of something described in YARG. That game is designed for two players - they create their own fortresses, at each turn creating power stations for obtaining resources, or strengthening the defense, or improving weapons, or attacking the enemy. Of course, there were implemented mechanics, adding something like random elements to the game, and the AI made reasonable moves and countered the player's moves quite well.
In general, these are my impressions this time. I have so far reached only the beginning of October.