Schwatz! [Simulation] [Experimental] [AI] [Free]
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Schwatz! [Simulation] [Experimental] [AI] [Free]
Technical: At the beginning it was simply a test. I wanted to find out, if it is possible to use a chat bot and to advance the story (talking with chat bots is boooring after 5min max.). 'Schwatz!' is now a (generated) kinetic novel for most of the time, until it branches out at the very end. So the result was: Yes, it's possible.
History: The game was nearly finished approx. two years ago, then I lost interest and never looked at it again. Two weeks ago I found the project by coincidence on my hard disk and thought that at least it could be useful as an example for somebody. So I cleaned it up a bit, looked for a name ('Schwatz' is German slang for 'chat') and build distributions. As I used GPL assets, the game is released under the GPL too. If somebody wants to look at the code: All sources are included.
Playtime is approx. 1h 15min. Don't be fooled, your answers will matter and the story will definately advance and come to an end.
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