She also has his files, in which basically all the essential information is written, and later on she tells him "Two weeks in which I will try to diagnose your condition to the best of my abilities.", which is why I'm puzzled that she doesn't even consider it once.
Then suddenly the whole diagnosis part gets thrown out the window, because a few sentences later she already considers giving him an antidepressant aside from his other medication and dives into finding the right treatment.
What happened to the importance of her diagnosis? Does this mean she already realizes what his condition is, just didn't mention it? And how did she conclude from just one thing he says before the first choice, that it may be good to give him more medicine ;_;? Maybe this just bothers me because I study some related subjects, but this seems like such irresponsible and strange behaviour to me, especially from professionals.
Can I ask why? I'm honestly curious, since if you just wanted to increase difficulty it could have been done in better ways.Taleweaver wrote: If there's one thing I personally hate in a VN, it's an opaque choice - one that doesn't give you any chance of knowing what will come out of it yet it significantly influences the outcome of the game. (Worst example: "Do you sweep the floor or mop the floor?" Result: increased chances of getting girl A if sweeping, increased chances of getting girl B if mopping.) In "The Dreaming", I do this all the time.