Noonday Descent: The Path of Listlessness and Torpor
A satiric epistolary visual novel about three Noonday Demons giving advice to a new member of their ministry. They work together to teach her the only thing they know: how to tempt humans and damn souls efficiently.
This experimental work explores issues centered around Christian theology, exploring a broad range of topics related to themes of temptation, negligence, and madness. It is filled to the brim with dark and cold-blooded humour accompanied with excessive amounts of irony and sarcasm. Despite its seemingly serious subject matter, it is lighthearted in nature, and intended to entertain the reader in an uncomfortable way.
- 90,000 words
- 45 messages
- 3 ways to read
- 1 ending
- 0 chronology
This visual novel contains three modes of reading: Original, Message, and Kinetic.
Original Mode (The mode this VN is meant to be approached)
A menu featuring a character and a number of nodes.
Each node will open a message corresponding to a character symbol.
Random message will open a random message. Supposedly.
Switch node changes the character screen.
One tester stayed on Fortunia's screen for upwards of an hour. Please do not imitate him.
A menu featuring all of the messages with titles and numbers.
Each node opens the messages for the corresponding character symbol.
Coded as replays, you cannot save or load in this mode.
Some messages have been omitted from this mode.
A mode that plays all of the messages back-to-back in an arranged order.
For people who would rather not make any decisions and instead just read something.
The characters in this visual novel play specific roles and their messages center around general theme.
Astucia's messages make the bulk of the visual novel. She has no idea what she's talking about most of the time, but does an excellent job at pretending she does. Has a business-like approach to souls, tenuously related to supply and demand. Most of the time she's just rambling though.
Despite having the fewest messages, Fortunia takes up nearly half the visual novel's word count. She covers the psychosomatic effects of spiritual neglect with a message format akin to research papers. Perpetually pouting.
The supplementary character, Novostia's messages requires and provides vague context. Having a mostly apathetic personality, her messages are short and concise with little regard to clear communication.
A fairly incompetent new recruit who asks a lot of questions. All messages are directed towards her.
Since the author vanished in the Serbian taiga late 2018, I have been tasked to take responsibility for this work.
If there are any bugs or concerns, you can PM me or send me a tweet at @novus_rue. Have a good one.