Koenchu Yonogi Seiyu Story prologue

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Enerccio
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Re: Koenchu Yonogi Seiyu Story prologue

#16 Post by Enerccio » Tue Sep 01, 2009 1:14 pm

FIA: It's Sutafu ie Staff
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delta
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Re: Koenchu Yonogi Seiyu Story prologue

#17 Post by delta » Tue Sep 01, 2009 2:59 pm

shirow wrote: I think line breaking is our new subject. For Kirikiri, line breaking is hard task
Yeah, I know, I've worked with it before - the engine just doesn't do it. At all.

Do you know insani's tools?
http://www.insani.org/tools/
The KiriKiri package includes an engine hack and a Python preparser that adds wrapping hints. Now this is a very ugly hack, since preparsed scripts become essentially unreadable, and it adds an additional step to the release pipeline, but it's still better than to not linewrap (which is terrible for the reader) or to wrap every line by hand (which is terrible for you).

I've also heard that some groups were working on a proper engine patch, but those never saw the light of day as far as I know.
The rest is left as an exercise for the reader.

Ren

Re: Koenchu Yonogi Seiyu Story prologue

#18 Post by Ren » Tue Sep 01, 2009 4:06 pm

shirow wrote:Sorry my english is poor.

Thank you very much to reply to our games.

Now in japan, Hentai games is very hard regulation from other contries.
but this game is not adult game.

I want to play this game for many other country people.

I think line breaking is our new subject. For Kirikiri, line breaking is hard task,
and from now on, We want to translation in other language(french,german,Italian,Español) if we can.

Plz tell me the other advice,thanks.
As a native of the language I could perhaps help you with the translation in Italian. :3

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Re: Koenchu Yonogi Seiyu Story prologue

#19 Post by Alphonse » Tue Sep 01, 2009 5:27 pm

DrakeNavarone wrote:Kirikiri should run without a hitch for Vista users, so says a friend who tried it, but you might need to set your locale settings to Japanese to get it to run if you encounter problems ( or use good ol' AppLocale ).
Alphonse wrote:I think you might need a proofreader. I'm looking at the second screenshot and I already see a grammar mistake. It should be something like "Um, Haruka's very cute and energetic, so I want to work hard not to let her down!" And even with the grammar fixed, that sentence is still very awkward and fake-sounding.
I think it's quite fine considering the context: A seiyuu being interviewed about an anime character she provides the voice for.
Oh, with the context, I suppose it does make sense. Seiyuus do say weird fake-sounding stuff like that. And thanks for telling me. Although, I don't know about AppLocale (whatever it is). Will look up, if it'll allow me to run Japanese programs without changing the system language.

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Re: Koenchu Yonogi Seiyu Story prologue

#20 Post by Enerccio » Tue Sep 01, 2009 10:53 pm

Alphonse wrote:
DrakeNavarone wrote:Kirikiri should run without a hitch for Vista users, so says a friend who tried it, but you might need to set your locale settings to Japanese to get it to run if you encounter problems ( or use good ol' AppLocale ).
Alphonse wrote:I think you might need a proofreader. I'm looking at the second screenshot and I already see a grammar mistake. It should be something like "Um, Haruka's very cute and energetic, so I want to work hard not to let her down!" And even with the grammar fixed, that sentence is still very awkward and fake-sounding.
I think it's quite fine considering the context: A seiyuu being interviewed about an anime character she provides the voice for.
Oh, with the context, I suppose it does make sense. Seiyuus do say weird fake-sounding stuff like that. And thanks for telling me. Although, I don't know about AppLocale (whatever it is). Will look up, if it'll allow me to run Japanese programs without changing the system language.
http://en.wikipedia.org/wiki/AppLocale

something like that
but japanese locale is more awesome =3
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Re: Koenchu Yonogi Seiyu Story prologue

#21 Post by Der Tor » Wed Sep 02, 2009 4:46 am

Der Tor: For example, hit the tsundere link, then click koenchu_sora_demo.exe next to ダウンロード.
Yeah... well... great... except that the tsundere Link ain't work (at least not for me) :evil:
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Re: Koenchu Yonogi Seiyu Story prologue

#22 Post by Ren » Fri Sep 04, 2009 6:47 am

Playing now, it looks nice so far!

However, I see the menus in Japanese... is it supposed to happen or is it the computer I'm using?
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koenchu.jpg
Error in the text window, too, perhaps?


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Re: Koenchu Yonogi Seiyu Story prologue

#24 Post by shirow » Thu Sep 17, 2009 12:45 pm

Now We have started spansh translation project.
http://blog.zerozigen.com/?eid=952023

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Re: Koenchu Yonogi Seiyu Story prologue

#25 Post by delta » Sun Sep 20, 2009 4:10 pm

The rest is left as an exercise for the reader.

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Re: Koenchu Yonogi Seiyu Story prologue

#26 Post by DrakeNavarone » Sun Sep 20, 2009 4:41 pm

code wrote:Limitations:
- Any special commands that pass text and display from that function (for example, Sharin no Kuni's
double/triple/fourfold commands do not have wrapping since what goes through here is an expression and not text)
Basically, anything that uses [emb] to display text.
As timely as this code is, it unfortunately won't work for this project here.
I heard that they did get a fix for their line wrapping though, so it should be alright in any future releases.
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Re: Koenchu Yonogi Seiyu Story prologue

#27 Post by shirow » Mon Sep 28, 2009 2:57 am

Thank you very much everyone.
We are testing other language version.
Linebreaking problem will be solved.

Now I'm looking for the person who translating French.(Korean Chinese also...)
Very difficult challenge, but we can do this.

and now, in october we will display the next version in Akihabara Japan.
Check it out ;)

http://zerozigen.com
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