RE: Alistair++

Finished games are posted here, once they've been tested and are ready for wide release.
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sake-bento
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RE: Alistair++

#1 Post by sake-bento » Sun Feb 28, 2010 2:23 am

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Merui loves video games, especially her favorite MMORPG, Rivenwell Online. Merui also has a very short temper, so when some JERK named Alistair steals a rare item from her, she's determined to exact revenge on him. Unfortunately, she has no idea who he is in real life. But hey, that's never stopped anyone, right?
Take control of Merui and make new friends, balance schoolwork and fun, go shopping, search for the culprit, and maybe even discover a new romance.


Super Edit (04-10-10): We made an extended edition. Because we could. Well, it's probably more appropriate to say that this version is our initial vision of RE: Alistair. With our initial two month deadline, we had to cut a lot of corners, and this is our way of gluing those corners back on (hm...that's a poor metaphor). Either way, here's a new and improved RE:A, now known as RE:A++. Exciting, I know.

New features include:
-Backgrounds that are not photos. Made by mugen.
-A date box in the top corner. Now you can know what day it is!
-Large, attractive, stat button for easier access to your current stats.
-More CGs. Because they're pretty.
-More scenes. Spend extra time learning about your favorite guy. Or even your not favorite guy!
-Character profiles. Learn fun and interesting facts like everyone's age.
-An attractive, smaller filesize! (No, seriously.)
-Oda.

Art: tooaya
Coding: Thee Forsaken One
Writing: sake-bento

P.S.
A few ending requirements have changed, so the walkthrough has been updated accordingly.
And FAQ just in case.
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Last edited by sake-bento on Sat Apr 10, 2010 8:38 pm, edited 8 times in total.

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Sukisho
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#2 Post by Sukisho » Sun Feb 28, 2010 2:46 am

This is so awesome :D

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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#3 Post by LVUER » Sun Feb 28, 2010 2:47 am

Woah, the art looks professional. I'll definitely download this one!
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#4 Post by littleramyun » Sun Feb 28, 2010 2:59 am

OMG OMG OMG *flails about*
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#5 Post by CaesMRaenes » Sun Feb 28, 2010 4:08 am

I enjoyed this a lot. It's short but it's sweet and simple. Artwork is beautiful. The interface was appealing, fun and easy to the eyes. Currently, I'm running through and attempting to get the CGs for the gallery and, well,
it's gotta be my bad luck but I'm not getting Travis's last CG. @_@


I have to put it out: I love Travis's character and design, by the way. <3
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#6 Post by jack_norton » Sun Feb 28, 2010 4:25 am

haha now I know what you meant on twitter when you posted the first screenshot as "misleading" :mrgreen:
Is a very nice game, except the photo backgrounds could be even commercial quality. Good job 8)
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#7 Post by Thee Forsaken One » Sun Feb 28, 2010 5:19 am

So awesome to have it finally released. :D I hope everyone enjoys it as much as I do. :P
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#8 Post by Samu-kun » Sun Feb 28, 2010 5:25 am

Wow, the game looks great. I'm probably not in the target audience and I've only played through it once (got the bad end... heh. ^_^;;), but it looks and feels very nice.

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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#9 Post by azureXtwilight » Sun Feb 28, 2010 5:48 am

Oh, my, god!
Finally a completed otome game!
The art looks incredible!
Defenitely worth a try! :mrgreen: :mrgreen: :mrgreen:
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#10 Post by rinrin » Sun Feb 28, 2010 6:37 am

I just finished playing, it's really good! Probably the best Ren'Py game I played so far.
I'm infinitely impressed you managed to produce this in two months.

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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#11 Post by F.I.A » Sun Feb 28, 2010 6:49 am

It certainly has a nostalgic feeling for me back in the ages when I was into mmorpg. That and that's some impressive customizing.

Nit-picky bit
- If anything, it is hard to keep track of the day without a date system. I suggest adding an icon to indicate the date onscreen.

- I expected a more elaborated event if I was to play the game via the "Surf the Net" option. Since this vn is all about the online game, I think it deserved more content.

- I am not sure if such case is validated to banning. Mmorpg tends to have a built-in system in which the loot belongs to the one who dealt the most damage. To put it short, it is all legal for Alistair to get it since he needs to have a higher damage output to be able to pick it up. And let's not forget that bosses tend to respawn in a day period, so it's not like Merui can't risk a chance on it.

- The font color for both Rui and Fiona. A small gripe of mine, since I have some difficult recognize them without referring to their 10-letters names.


That's all. For a 2-months production, it is better than I expected. So you have my congratulations.
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#12 Post by azureXtwilight » Sun Feb 28, 2010 8:45 am

Played through it and loves it!

Having trouble though....
How do I get Derek's and Travis' endings and CGs?
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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#13 Post by Mirage » Sun Feb 28, 2010 12:34 pm

The game looks awesome but why there isn't auto forward time in option? TT_TT My hand hurts if I have to click to skip to next page.

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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#14 Post by papillon » Sun Feb 28, 2010 12:39 pm

Click the 'a' on the dialog box and it'll turn auto-play on, no need to go to preferences.

(Also, because of the way the menu is designed, it appears that all savegame thumbnails end up being mostly pictures of the menu... :) )

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Re: RE: Alistair (Otome dating sim/stats raising visual novel)

#15 Post by Mirage » Sun Feb 28, 2010 1:11 pm

papillon wrote:Click the 'a' on the dialog box and it'll turn auto-play on, no need to go to preferences.

(Also, because of the way the menu is designed, it appears that all savegame thumbnails end up being mostly pictures of the menu... :) )


I did, but the auto was too slow, there's no way to toggle the speed (Or at least I can't find ways to toggle it.) I have to wait like 10 seconds for the next page to appear :(

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