[NaNoRenO 2010] Working Woman

Finished games are posted here, once they've been tested and are ready for wide release.
Post Reply
Message
Author
User avatar
dizzcity
Veteran
Posts: 311
Joined: Thu Aug 17, 2006 10:51 am
Projects: Lakeside Sunset, Wedding Vows, Working Woman
Location: Singapore
Contact:

[NaNoRenO 2010] Working Woman

#1 Post by dizzcity » Wed Mar 24, 2010 10:19 pm

Hello!

This is just a short experimental piece I made as part of an ongoing research project, but since I made it entirely in the last two weeks, I thought it'll be fun to post it for NaNoReno. The point of this project was to experiment with the player's control of verbal and nonverbal expressions of emotion in a conversation.

Name: Working Woman
Playtime: Approximately 4 minutes per playthrough.
Genre: Pure friendly conversation, non romantic.

Thanks to the various artists who put up free sprites, photoshop dolls and backgrounds on the forums, and denzil for programming help.

-Dizzy-
Attachments
Working Woman-1.3-linux-x86.tar.bz2
(5.48 MiB) Downloaded 122 times
Working Woman-1.3-mac.zip
(9.43 MiB) Downloaded 90 times
Working Woman-1.3-win32.zip
Windows
(6.3 MiB) Downloaded 393 times
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).

User avatar
NeumanProductions
Regular
Posts: 46
Joined: Sun Feb 28, 2010 12:21 am
Completed: Penpals
Projects: Raven Falls; Zero no Tsukaima: A Familiar's Dilemma (Lost in Production))
Organization: Justice Brothers
Location: Wisconsin
Contact:

Re: [NaNoRenO 2010] Working Woman

#2 Post by NeumanProductions » Thu Mar 25, 2010 2:20 am

Looks like your the fist one to post a NaNoRenO for the year. I'll see what you got and all the others later. Right now, I should probably sleep, with everything I got to do I'll probably never finish mine in time. I probably should have collaborated.
"Sometimes...when there's no one around...I only step on the darker ones..." ~Hanako (Katawa Shoujo by 4Leaf Studios)
You know, I sometimes still do that. :)
This Act 1 portion is what hooked me on VNs, so I like to promote them.
Anything I write I post here Deviant Art

iskander
Newbie
Posts: 23
Joined: Fri Mar 19, 2010 8:15 pm
Contact:

Re: [NaNoRenO 2010] Working Woman

#3 Post by iskander » Thu Mar 25, 2010 4:12 pm

Interesting idea.

I found the text more helpful to interpret the emotional value of an answer, followed by the picture. The voice was much more ambiguous. But perhaps it could be made to be an interesting option, but it requires a lot of top quality voice acting.

What did you conclude from your research?

User avatar
sake-bento
Eileen-Class Veteran
Posts: 1893
Joined: Sat Jan 26, 2008 5:58 pm
Completed: http://sakevisual.com/games.html
Projects: Every Sunrise, Shinsei
Organization: sakevisual
Tumblr: sakevisual
Deviantart: sakevisual
itch: sakevisual
Contact:

Re: [NaNoRenO 2010] Working Woman

#4 Post by sake-bento » Thu Mar 25, 2010 4:31 pm

This is a really interesting idea! It would be cool to see it implemented with longer reaching consequences.

For me, the voice and the text were pretty much on par with each other. The delivery for the voice was basically what I thought when I read the different texts. The facial expressions were most difficult. Sometimes I thought I was being nice, but she interpreted it as being uncaring instead.

User avatar
IonicMomo
Regular
Posts: 155
Joined: Mon Mar 22, 2010 12:30 am
Completed: Mail Order Bride
Projects: Untitled GxB game
Location: Michigan, USA
Contact:

Re: [NaNoRenO 2010] Working Woman

#5 Post by IonicMomo » Thu Mar 25, 2010 8:06 pm

Wow, this was a really cool idea for an experiment.

Psychologists often seem to say that communication has only 20% to do with the words themselves, and that 80% of communication is actually nonverbal: facial expressions, tone, cadence of speech, gestures, etc. (Or something like that, anyway.)

It was interesting to see that idea tackled in a visual game, which normally only relies on text as a form of communication, when in reality, the whole body (and not just the words) is involved in face-to-face conversation. I had the easiest time predicting reactions with the text, followed by voice, and facial expression.
Current Project: Untitled GxB Game, Untitled NaNoRenO 2011
Completed Projects: Mail Order Bride

User avatar
dizzcity
Veteran
Posts: 311
Joined: Thu Aug 17, 2006 10:51 am
Projects: Lakeside Sunset, Wedding Vows, Working Woman
Location: Singapore
Contact:

Re: [NaNoRenO 2010] Working Woman

#6 Post by dizzcity » Fri Mar 26, 2010 7:15 am

Thanks for the comments. :D

Well, I'm busy analyzing the results now, but it does seem as though I'm getting very mixed results, similar to what you guys have reported. Some people also had different interpretations of the choices, like you mentioned, sake-bento. Most people preferred either voice or text, and found the facial expressions a little hard to read, but that may actually be a cultural thing, or it could have been an experimental flaw because of the sprites I used. More exaggerated facial expressions were generally preferred. Unfortunately, I was working within a strict time limit and with no artist, so I could only go with what I had available. (Oh, the need for more Photoshop dolls...)

And yeah, there's definitely a lot more things that can be done, both story-wise and mechanic-wise to improve this game. This was just a small demonstration of the idea, but I'll be working on a larger, more complex implementation in the future. (Maybe sliders, instead of fixed choices, to allow for differences in emotional intensity. And a variety of different scenarios as well.) Still, it was a very interesting challenge as a writer, though... to weave a coherent scenario and meaningful choices that could take into account three different modes of communication. Feel free to use or expand on this idea in your own future stories! :)

-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).

Post Reply

Who is online

Users browsing this forum: No registered users