Idol/TYPE

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mikey
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Idol/TYPE

#1 Post by mikey » Wed Nov 09, 2005 7:30 pm

This is ATP Projects' last release for 2005. Thank you all very much for all the support and acceptance, for taking the time to play the games and most of all for sharing your thoughts about them.

With Idol/TYPE we give you a rather unconventional take on a ren'ai game, hopefully you'll find it interesting, even though it might take some getting used to.

http://atp.manga.sk/games/it/it.htm

Be sure to read through the readme file if you have any problems with understanding how it works or if you have technical difficulties.

See you in March 2006!
Last edited by mikey on Sat Aug 25, 2007 8:44 am, edited 2 times in total.

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#2 Post by musical74 » Wed Nov 09, 2005 7:34 pm

*Downloading now*

If it's ANYTHING like your other games, mikey, I'll enjoy it immensely! I'll give you a pros and cons once I play it a bit )
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#3 Post by mikey » Wed Nov 09, 2005 7:37 pm

musical74 wrote:If it's ANYTHING like your other games, mikey, I'll enjoy it immensely! I'll give you a pros and cons once I play it a bit )
It's actually nothing like my other games. ^_^ But you know, have fun anyway. :P

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#4 Post by PyTom » Wed Nov 09, 2005 8:12 pm

Tried it for a little bit, although I probably won't have time to play it for real until I'm done writing the paper I'm working on. One issue I found is that once a line is over, the cursor immediately goes to the next line, without needing to type any whitespace. That's weird, with respect to word processors and typewriters.
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#5 Post by Blue Lemma » Wed Nov 09, 2005 9:36 pm

So the glasses obsession continues :wink: 8)

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#6 Post by mikey » Wed Nov 09, 2005 11:47 pm

PyTom wrote:One issue I found is that once a line is over, the cursor immediately goes to the next line, without needing to type any whitespace. That's weird, with respect to word processors and typewriters.
Yes I know, I do mention this in the readme, because it's a bit unnatural. On my first tries I constantly found myself making errors because of this, but then I got the hang of it and it went smoothly, using a line-by-line approach.

On the plus side it does not allow you to speed away and somehow kind of slows down fast typers who would have a natural advantage because you have to constantly mind the end.

As I said, the line-by-line (look at line, memorize, type, lookat other line etc...) worked nicely for me as I can't type with my head up, with time and mistakes to spare. I know for the standard typing person this will be frustrating, but if you can think of it as a game rather than a typing sim, it should work. Feel free to nag on that theory though.
Blue Lemma wrote:So the glasses obsession continues...
I know. I am so pathetically obvious... :( :(

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#7 Post by musical74 » Thu Nov 10, 2005 12:15 am

Does it work in XP? All I get is *We are sorry, but main.exe has had an error and has to shut down* :(
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#8 Post by mikey » Thu Nov 10, 2005 12:19 am

It does and it should... :?
Perhaps try copying the .dll file mentioned in the readme to windows/system32. You can find the file in the "support" subdirectory of the game. Hopefully that works.

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#9 Post by ShiraiJunichi » Thu Nov 10, 2005 12:36 am

Is ATP going to start consistently using RenPy? Gakuen Redux was, so I thought it would be like that from now on...

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#10 Post by mikey » Thu Nov 10, 2005 12:59 am

ShiraiJunichi wrote:Is ATP going to start consistently using RenPy? Gakuen Redux was, so I thought it would be like that from now on...
Well, my next project is planned relatively universally, so it can use Ren'Py or our standard engine. It isn't decided yet, and it won't be until quite late in the development.

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#11 Post by mike.pr » Thu Nov 10, 2005 2:06 am

Hi m8s,

I'm programmer of this little game.
Sorry but I'm @work at the moment else I would immediatelly fix problem with missing spaces.

If is someone interested in this game type and wants to make game like this then let me know. I was thinking of making universal engine for typing games.

But that will need a lot of feedback and some developers wanting to make another Idol/Type.

Otherwise it would be just waste of time..

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#12 Post by ozurr » Thu Nov 10, 2005 2:09 am

mikey wrote:As I said, the line-by-line (look at line, memorize, type, lookat other line etc...) worked nicely for me as I can't type with my head up, with time and mistakes to spare. I know for the standard typing person this will be frustrating, but if you can think of it as a game rather than a typing sim, it should work. Feel free to nag on that theory though.
Add in a proper line-feed and an adjustable timer and you'll have a good tool to fix that 'head up' problem. :)
Nice game but, I would have preferd a pause at the end of each letter so I could read them.

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#13 Post by monele » Thu Nov 10, 2005 7:26 am

Ouch, it's only playable in english keyboard layout? :/

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#14 Post by mikey » Thu Nov 10, 2005 10:19 am

ozurr>> As mike.pr mentioned, we should have a more text-editor feel in the next build, but nevertheless, it's nice to know one can play it either way. Although I'm not sure that will help if you can't type heads up. But it should make playing a bit easier.

monele>> Hmmm, so far it's the default input. You are referring to qwerty/qwertz, right?

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#15 Post by diddyabc » Thu Nov 10, 2005 12:45 pm

Interesting concept, though perhaps a little too frustrating at times.

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