Take on the role of Vera Blanc, a beautiful young woman who, after experimental brain surgery, gained the extraordinary ability to read other people's minds (sometimes, but not always)!
Following her recovery, Vera decided to use her unique ability to work alongside paranormal detective Brandon Mackey. Be immersed in the world of the supernatural as you play the detective!
Follow Vera and Brandon to a Caribbean island to investigate a phantom guarding a fortune in gold.
Will you be able to solve the mystery?
The game ending you get depends on choices you make. Game play includes a challenging mind reading mini-game.
This is a fan made visual novel, an original story based on the "Vera Blanc" characters, created by Winter Wolves Games (permission has been granted to use the characters). Familiarity with the the Vera Blanc characters is not required. Characters are introduced at the beginning of the game (the player has the option to skip the introduction).
The time period for this visual novel takes place after the two commercially released Vera Blanc games.
Download file is 26 MB, playing time is about 45 minutes.
EDIT: Updated to version 7, now playable on Windows, MAC and Linux systems using any web browser that supports HTML 5. Note: This is the PG13 version of the game.
Download from wolflore -> http://www.wolflore.net/viewtopic.php?f=58&t=102
No registration is required to download this version.
You may not upload this visual novel to any web site without my permission.
Personally, I simply prefer 2D art, which is why I'm hesitant to try it out.
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Time for the Triforce of Review! I'm ranting for the aid of both the general audience and the author, so I'll be keeping story details out of it.
As for the interface, there were certain things that got to me, some of them that reside in Novelty. I like scroll-back, for one. I missed a line of dialogue, wanted to go back and reread it, and couldn't. It happened more than once and really got under my skin. In a mystery game, the inability to go back to missed lines can cause you to miss a key point. Enough ranting about that. I liked the mind-reading mini-games, but as there was only two of them, it kinda went to waste. The map was a nice feature, but I ended up missing the right spot a couple times. Also, a textbox would have been nice.
Edit note: The gray bars on the side look awful, especially without the textbox. I'd recommend making sure that you adopt a specific picture size, if possible, and make the game to that.
As someone who has absolutely no talent at art, I know how it is to try and make something with limited resources. Now, if your story would have been crap, there would have been no way I could have given any sort of recommendation. The 3D art is not something I'm used to and there were enough minor bugs in the interface that I was on the fence on which way I vote on that section.
Final verdict: The story makes up for it, to a degree, and definitely worth a look at. Just don't expect to see the shiny anime-esque graphics you've all grown accustomed to. Sometimes you just have to read a visual novel for just the novel part.
Woah! I actually have a website now. It never updates!
Thanks for the review. It's honest and straightforward, so I don't consider it ranting.
I'd appreciate it if you'd tell me where the spelling and grammar errors are so I can correct them. I had this proof read by four people, and I'd hoped we'd caught all typos.
I'm glad you liked the story. I can't draw worth a hoot. If somebody doesn't want to read/play the game because of the art is 'different', so be it.
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so I'm just going to offer some tips for bringing in players. the first post the "advertising post" is lacking. Its rather bland with just one image. the picture of the two characters (who are small and almost easy to miss) and the name of the game in plain font. As much as many of us love to say "the art isn't important it's the STORY" The art does bring in potential players... I did notice a lot of us forgive 2d art more easily. 3D is a harder to pull off.
Now that being said. not everyone can draw, and not everyone can afford to commission artists. As a person who loves shiny artwork and is really critical about art, the lack of nice graphics in that first post makes me hesitant to try playing. But thats fine. I'm used to seeing indie games that don't have a perfect "kawaii desu ANimu style" and probably so are many other players too, We'll be able to ignore that.
even still, the one factor that kept me from playing, was the lack of description. I never played the game this is based on.
you should provide a bit more backstory. There are tons of VNs out there with varying art-styles and skills, each with its own qualities, but what makes me more inclined to play one over the other? The story seems interesting.
so, provide a bit of story, Who is she? what does she do? how did she get there? say just enough to hook the player in, without spoiling any details. and then BAM!! conclude summary. Make me ~want~ to find out what happens next. 8D
I appreciate the advice about advertising and have updated the first post. I hope it inspires you to take a closer look.
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