Matches & Matrimony: A Pride and Prejudice Tale

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cyrus_zuo
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Re: Matches & Matrimony: A Pride and Prejudice Tale

#31 Post by cyrus_zuo » Mon Apr 04, 2011 1:50 pm

I'm so glad that worked out for you Elze :).

Too much pride SilverxBlue? That made me laugh :)
You might try the jump ahead (help) for Mr. Darcy in the game. It is still hard to get him through there, but easier than if you start at the beginning (and faster).
I wish you well with it. I deliberately made Mr. Darcy challenging, hopefully not maddeningly so!

@ papillon - I didn't realize Cute Knight was Game Maker. I'm ever impressed by your work. I wonder if BFG would reconsider Science Girls now? (I really think VN based games are just waiting to become a popular genre with the casual crowd though I don't know if you are concerned much by BFG or not. I hadn't expected M&M would be very popular there, and it hasn't been ranking wise when compared to how we've done on Amazon.com, but M&M has had some great discussion in the forums that I've very much appreciated. My last couple of games over at BFG had rather discouraging forum discussions. I enjoy reading what people have to think about my games, especially when they enjoy them! ;))

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Re: Matches & Matrimony: A Pride and Prejudice Tale

#32 Post by jack_norton » Mon Apr 04, 2011 2:13 pm

cyrus_zuo wrote:I really think VN based games are just waiting to become a popular genre with the casual crowd though I don't know if you are concerned much by BFG or not. I hadn't expected M&M would be very popular there, and it hasn't been ranking wise when compared to how we've done on Amazon.com
Out of curiosity why do you think VN based games would appeal a casual public? I really think casual players *hate* reading (most of them anyway). The top selling genres are always HOG (with really minimum plot) or time management (zero plot/story).
I remember often people talking in forums about RPGMaker games and most of them complains there's too much texts! :lol: I also know Wadjet had complaints from casual players about the game he made for Playfirst (the emerald city) because was an adventure with too much texts.
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Re: Matches & Matrimony: A Pride and Prejudice Tale

#33 Post by papillon » Mon Apr 04, 2011 2:21 pm

I remember often people talking in forums about RPGMaker games and most of them complains there's too much texts!
On the other hand they're still charting! Just because some of the users vociferously hate them doesn't mean they all do. :)

Fatal Hearts was in the top 100 when it was released; it gets some casual gamers who think it is the worst thing ever because of all the reading and others who enjoy it.

More frequent things to click on, and the ability to dress up your characters (I noticed several people in the M&M forums on BFG wanting that) might get fewer haters. Lots of the hidden object etc games already have some story in them, it's just a matter of pushing the balance...

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Re: Matches & Matrimony: A Pride and Prejudice Tale

#34 Post by cyrus_zuo » Mon Apr 04, 2011 2:32 pm

Well first I believe casual expands beyond the so-called 'portals.' Those portals have become HO havens, they don't represent casual players like they once did. Instead they are niche (due to a number of factors, but largely themselves).

When I first got to Reflexive I did some audience analysis through survey's and the like, and something that came up consistently was that our players all loved reading. It was by far the most popular pass-time. When you look at how well the Kindle has done or the focus on companies trying to make it easier to get books, be they Apple or Google, it is clear that reading is not slowing down in popularity.

The question really is about gaming with stories. Do people want to read?
The rule has always been 'no.'
And so game-makers have selected for that over and over to the point that many intelligent people want nothing to do with games which come across like a baby's toy in the terms of intellectual stimulation.
With VN-based games you can do what games do best - allow players to manipulate the world - with what stories do best - engage the mind. For the right crowd, a crowd I think is huge, they are perfect. The difficulty is finding the crowd.
...and that may be an insurmountable difficulty.

Or it may be that with games moving to places like the Kindle, that VN-based games are just about to hit their heyday in becoming mainstream entertainment.
On the personal side, I find the set-up of many VN-based games to be wholly addictive. I really think the genre is just waiting to be discovered, and that once it is, people will find they enjoy reading. In my user testing on M&M, I had a consistent response: "At first I was skipping through some of the text, but then when I realized it was all text, I really got into it." I heard it over and over. It made me realize that one of the reasons players hate text in most games is b/c it gets in the way of playing the game. VN games don't have that issue, in fact, you could see them as the resolution.

Who knows really, but I think we are on the cusp of a breakthrough.
I'm also interested to see how RenPy can grown on Android (though Android is really a struggle in terms of compatibility across devices, and you have to have [ABSOLUTE MUST] positive reviews to get any traction in the download charts - which means lots of time and updates to get it all right). With Airport Mania now doing well on Android, it's been amazing to me how much work it has taken. We released in December, and have done 13 updates since then! We still have a list of issues, but we've focused on taking down the big ones based on user reviews and have seen HUGE increases in downloads. The first week Airport Mania was on Android I was really discouraged by the numbers, but time, work, and perseverance have totally changed my opinion!

As the world moves to Android Tablet's it potentially opens up more of a world to VN stuff to have RenPy there, though I think it will be really challenging to get it all working perfectly. Still, I do believe it is a part of the future of VN. It's awesome RenPy has been working to put itself in so many places :).

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Re: Matches & Matrimony: A Pride and Prejudice Tale

#35 Post by Elze » Mon Apr 04, 2011 2:35 pm

I got all the endings. Love the game so much ;u; It makes me want to read the books all over again <3
Posted about the game on a LJ comm as well, so hopefully you'll get more hits. This game needs to be made known to all Austen fans!

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Re: Matches & Matrimony: A Pride and Prejudice Tale

#36 Post by jack_norton » Mon Apr 04, 2011 2:37 pm

cyrus_zuo wrote:Well first I believe casual expands beyond the so-called 'portals.' Those portals have become HO havens, they don't represent casual players like they once did. Instead they are niche (due to a number of factors, but largely themselves).
Yes, but I was wondering why you were surprised to see your game not getting up in ranks on BFG. BFG is the HO portal by definition, so I think is normal that your game doesn't appeal much their audience :)
cyrus_zuo wrote: As the world moves to Android Tablet's it potentially opens up more of a world to VN stuff to have RenPy there, though I think it will be really challenging to get it all working perfectly. Still, I do believe it is a part of the future of VN. It's awesome RenPy has been working to put itself in so many places :).
You should help me in my long process of harassing pytom to make a Renpy HTML5 exporter, so we could effectively dominate the world with just 1 tool 8)

Anyway, sorry for derailing the thread!!
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cyrus_zuo
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Re: Matches & Matrimony: A Pride and Prejudice Tale

#37 Post by cyrus_zuo » Mon Apr 04, 2011 4:44 pm

No worries about derailing, I love to talk about this kind of stuff.
As for doing well on BFG - I guess I could say that hope spring eternal :). It does seem to be doing alright on Mac.

Elze > Thanks so, so much! I really am so happy you've enjoyed the game and are sharing it :). I hope other fans will enjoy it. It was a game that was very close to my heart in making it. I loved being able to do it. I don't claim to be an Austen expert, but I love her work and hope the game will be enjoyed by others who do as well, and perhaps introduce some new people to her world.

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