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Grimble
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#1
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by Grimble » Tue Apr 05, 2011 2:21 pm
My first attempt at this. It was intended as a quick experiment just to see if I could do an interactive adventure for my nephew. It got a little bit out of hand ... as these things do.
Anyway, it's not exactly cutting edge but it's reasonably entertaining, I reckon. And it's entirely random so you can play it again and again until you're thoroughly sick of it. (Probably 3 times at the most!)
Good luck!
(Now with added music!!!)
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Last edited by
Grimble on Sun Apr 10, 2011 12:53 pm, edited 1 time in total.
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Suikama
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#2
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by Suikama » Tue Apr 05, 2011 3:50 pm
Ooh not bad. The donut system worked well as a gameplay mechanic for a visual novel like this and the art style was really nostalgic for me

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Grimble
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#3
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by Grimble » Tue Apr 05, 2011 4:02 pm
Thanks! I'd like to do more of this stuff but I know for a fact I'm never going to find the time.
Glad you liked the doughnuts!
(You say donuts, I say doughnuts ...

)
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sake-bento
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#4
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by sake-bento » Tue Apr 05, 2011 4:09 pm
That was a lot of fun. XD I think it's a clever game, and your use of animations and other nifty Ren'py features is pretty sweet. I'm hungry for donuts, now. o_o
Also, I forgot I had my speakers on, so the Groozle noise freaked me out. @^@
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salis
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#5
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by salis » Wed Apr 06, 2011 1:44 pm
For your first attempt, this is great! The art style and story are charming and whimisical and it has a very original concept. Great presentation and you utilized a lot of what Ren'Py has to offer. Overall, job well done. I'm sure your nephew must love this!
Also, I had a very similar experience as sake-bento, and the timer on choosing one of the heads to give a doughnut to made me panic. XD
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Suikama
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#6
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by Suikama » Wed Apr 06, 2011 2:59 pm
Oh yeah forgot to mention the main thing this lacks is some music :V
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Lotus
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#7
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by Lotus » Wed Apr 06, 2011 3:44 pm
That was cute, I loved it <3
I agree that some music would have made it even better, but I enjoyed that :3
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Grimble
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#8
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by Grimble » Wed Apr 06, 2011 4:09 pm
Thanks for the comments folks. Much appreciated.
Now that you mention music, I can definitely see how that could add to the atmosphere of the game. I shall bear it in mind in the future. Besides, it's a good excuse to make use of my grade 3 piano skills.

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Grimble
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#9
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by Grimble » Sun Apr 10, 2011 1:01 pm
We have music!
At first I wasn't sure whether I could be bothered to add music to this. but this morning I woke up with a reasonably annoying tune going round in my head so I got up and got it recorded (thanks Garageband!) and added it to the game. I think it's better with the music, others may disagree.
Thanks for the suggestion!
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SusanTheCat
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#10
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by SusanTheCat » Sun Apr 10, 2011 6:02 pm
This game is awesome!
An the music is very cute and fits the game.
Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas
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LVUER
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#11
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by LVUER » Mon Apr 11, 2011 4:29 am
Pretty nice game. Though since the game is short, I recommend to disable the save feature. Why? Since when I play the game (for the first time, in the first try), I just bust through straight to the end of the dungeon, save, and just randomly pick head. Perhaps I'm lucky, I managed to get it right on my third donuts (and I still have four at that time, missing one donut because of the wild boar).
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Greeny
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#12
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by Greeny » Tue Apr 12, 2011 8:06 am
You should make it that if you play through the game and lose, it doesn't tell you which head is the right one.
Makes for more of a challenge.
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kkffoo
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#13
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by kkffoo » Thu May 19, 2011 6:01 am
Enjoyed this. The artwork and writing were very appealing and your use of Renpy features worked with simplicity and charm. If you were to make another, I wonder if there might be a way to recover from player errors within the game, ie to go back to the start and get another bag of doughnuts without being eaten?
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Automatic
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#14
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by Automatic » Thu Sep 01, 2011 2:04 pm
Hello there
Really enjoyed your game. Well done. I really love the randomness in your game.
I am currently developing one myself, and need a bit of help with some coding. I have a menu system with three options (option 1, 2 and 3) which jumps to three different scenes (scene 1, 2 and 3). Now how can I make each option select a random scene?
I would really appreciate the help if you can.
Thanks
Chris
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cosmo
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#15
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by cosmo » Thu Nov 17, 2011 8:32 am
I think this will be one of my all time favorites of Ren'Py games

Thank you!
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