Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
Does anybody have an idea of how to start?
Any help is appreciated lmao! Thanks!!
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Want some CC sprites?
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When I work with others, I find good ol Google Docs to be quite solid. I use bullet points with my outlines, meaning it's easy to use tab and create some sub bullets for choices.
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So I might write something like this:
a "Do you want to get a dog?"
"Do you want to get a dog?"
set flag for dog
b "I'd love a dog! They're so cute!"
b "No way! Dogs are slobbery and gross!"
a "That's a great choice!"
a "Moving on..."
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After that, I will write the story as if it were one big story with no branching.
The next thing I do, is expand upon other routes in a new text document following the same style of writing.
Once all my planned routes are drafted, I'll make small changes to the 'main' route and other routes, to accommodate each other and compliment each other, possibly even intertwine.
I dislike choice menus, so where possible, I try to design my narrative to branch off based on different player actions. I typically decide these based on several factors, so leave it for until the story has been properly meshed and route branches have been established.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Here is where I write what happens at the gym, dialogue, and so forth.
Here is where I write about an event in the park.
Here is where I write about dinner.
If later on I decide the park scene should come before the gym, I can change the ordering in the visual novel. I write like this because it's easy to quickly move an idea from my head to my computer. That's the primary struggle for me, so it helps to streamline/simplify that process.
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