RedShift was very beautiful with the colors. Really contributed to the atmosphere. Artwork... really wonderful as well.
It's hard to point anything out, except that I needed some tampering with the source files to customize my gameplay, a bit inconvenient, but it doesn't really have much to do with the game as such.
I'd even agree that despite being open-ended, as a whole it doesn't really leave any critical points open, at least not storywise, so that's a plus in my book, too.
But for the taste of someone who doesn't like fantasy or sci-fi, it's still too supernatural, so I can't consider myself the perfect audience. I don't really like to come to my own conclusions while playing, I will prefer things that are less flexible for interpretation.
BCS wrote:Red Shift is light-years ahead of Wings in terms of story-telling, and a much more satisfying ending ...
What I liked about Wings and RS didn't have this, was emotion. It's probably a difficult thing to explain and it doesn't necessarily make immediate sense, because RS is in fact so much more professional, so you might say How can you like that more than RS? But somehow, when Wings ended, it left me with more emotion than when RS ended. It was specifically not because it had an open ending or because it was about a very nebulous term, but it had more personality than let's say Narcissu or RS and that's why I liked it.
I'll stress it once again, none of these is really my favorite type of games - I'm more into the Abigail/Kykuit/Katherine -type of stories.