Man.Dark Sentinel wrote:[original post]
I don't know if this helps but 1) you just did Ren'py vode, anyone can do that:
I spent 1 month trying to change GUI for my project. My intention? To move the name box. It took one month to learn just that. Trust me, the ability to understand what the heck is happening and how to pull off artistic visions is no joke and is not something anyone would overlook, especially not artists and writers. Oftentimes we NEED people like you to even get the project looking presentable; don't understate the importance of something seemingly so simple.
2) VNs are long-term projects, no matter the scope. It's understandable that you might end up finding no real projects you want to settle on; perhaps try something small for that idea? A short script? Just sketches? You don't have to commit to every idea you have, nor should you force yourself to doing something you don't like. You're not a failed creator just because you subconsciously realize that perhaps it won't be a finished project-- that's called managing time and not jumping to the first thing that comes to mind and dumping it.
3) Writing is not easy. I've won 5+ NaNoWriMos, have participated in 100k in 100 days. I wrote less than 8k words script for my NaNoRenO project. I'm still working on it, 4 months later, and my word count is still at 17k. 14k is not "only", and it's not a fail. It took me 3 months to write that much.
You have very high standards, but it seems to have placed a great strain. I mean, I know what you mean-- I'm at that phase myself, and it takes regular chats with a friend who's actually a game dev to whack me and remind me that I'm one person with limited energy. But 1) failing to make your first project as grand as it could be is not failure; you've gotten to a phase most hasn't. 2) Being part of a team means being part of a team-- even if you don't feel significant, the others around you have you in their team because they CAN'T do what you're doing. 3) Wanting to make a big game is not a failure of learning from experience. Wisdom is knowing that something might not be the best course of action and actively trying to not do it; it's not having dreams, even if unrealistic, beaten out of you. You haven't failed.
Anyway, sorry for the wall of text-- I hope I see you around, or at least that you've continued on any of your projects, VNs or otherwise! Good luck!