Could this help alot with computer animation do you think? It also seems like it's mostly software so you just need a pretty good camera (I suppose).
It would be a lot hell faster that is for sure. Allthough, some good old hand art is good too.
The process has already been used in Hollywood for a long time, but not on such a small scale that it could be used on a laptop that I'm aware of.
LOTR Gollum scene with Serkis performing side by side: http://www.youtube.com/watch?v=mbW-Zv_kR5Q
I think it would be really great for sites like IMVU if they could implement this especially to the point that you could easily change model features. Huge amount of money in the technology, that's for sure.
Well, yes, they have motion capture (which is very common these days, and are very well made) But it is not easy, and it is expensive as you said and I feel this is quite cheap. Time will tell I guess?
Thats really neat, I can already see all the possibilities of realtime mocap in games *v*
Although its already around today, hardly anyone has used it for interacting with virtual characters.
The technology has definitely become more and more accessible to the average person though. Today, on about a 1k budget, anyone can create mocap at home.
Damn, I want that! It would make my rotoscoping so much easier...and more accurate.
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Haha! I am fascinated. They are using the Playstation Move camera of all things. Not an expensive camera at all. xD I wonder if they were just playing with motion sensor systems from video game systems and came upon this.
Ionait wrote:Haha! I am fascinated. They are using the Playstation Move camera of all things. Not an expensive camera at all. xD I wonder if they were just playing with motion sensor systems from video game systems and came upon this.
That is probably true, but there is no "spots" on his face or something for the camera to sight into. On a usual Motion capture there have wonkey suits that they run around with.
Now this dude does not have it. I am very interestead in the programming behind this. Being a guy that likes to pick apart things
Facial motion capture is a much more involved process. Anything effective and accessible needs facial markers. Head rotation must be nulled if it is to be connected to body movement. A software to handle deformations is needed, like XSI, or you must create a wide assortment of blend shapes, like motion builder. And, surprise, surprise, someone on the team must have fairly advance facial anatomy knowledge. Did I forget clean up. All motion capture work requires cleanup. Don't waste your time, it is not happening for a small projects, unless you don't mind it looking like utter crap. But if you don't mind it looking bad, lip syncing is much more accessible and works well with 2D.