Forum organization and occasional community-building.
Forum rules
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
-
uselessp
- Regular
- Posts: 34
- Joined: Thu Jun 28, 2012 4:24 am
- Completed: The way I live
- Projects: Requiem of time, change and chase
- Location: indonesia
-
Contact:
#1
Post
by uselessp » Thu Jul 05, 2012 9:33 am
Well.... I'm having hard time about using an episodic story in my project. I don't know how to put it simply, (Yes, my English is bad because I'm a pure Indonesian.) but I want to make a chapter divided novel.
(e.g. Chapter one : intro, chapter two: getting started, chapter three: etc....)
What I'm asking is how to divide the branching points, timing for the beginning and ends of a chapter, and something related to that. (Sorry for being unclear

. I'll try to answer if there's something that bothered you about this topic.)
Reality is the limits dream can reach
-
JustALittleSin
- Regular
- Posts: 41
- Joined: Wed Apr 11, 2012 1:15 pm
- Projects: Unit & Jetser Forever
- Organization: Visualnovels.nl
- Location: The Hague, Holland
-
Contact:
#2
Post
by JustALittleSin » Thu Jul 05, 2012 10:03 am
My preferences (as a player, not as a writer):
- Make all of the chapters self-contained stories, with an overarching plot. Each of the chapters should have some kind of satisfying ending.
- Go easy on the cliffhangers. Even though they make readers curious for more, it's disappointing if for some reason the game never gets finished (
Sin Episodes comes to mind).
I hope this answers your question a bit

Users browsing this forum: No registered users