OUYA - The console for $99 that supports Android

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jack_norton
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Re: OUYA - The console for $99 that supports Android

#31 Post by jack_norton » Thu Jun 27, 2013 12:32 pm

I'd prefer a upfront sum personally for the reason you stated (when you have 20 games doing accounting and % is a total pain and there's always the risk of making mistakes). An alternative I've seen in some libraries/tools would be a subscription model, like $99/year and such.
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Re: OUYA - The console for $99 that supports Android

#32 Post by llplldll » Thu Jun 27, 2013 3:49 pm

Its good to see the OUYA finally released. I was thinking of picking one up at BestBuy or Target...however Ive been seeing really iffy reviews for it on Youtube.
I really hope it gets some traction and non-developers (consumers) will hopefully buy it. I wonder how it will fair once the competition arrives?
The upcoming competitors to OUYA seem to offer a lot more from a comsumer perspective (access to googleplay, Amazon appstore etc...)

From a developer perspective it seems kind of cool though. I'd really like to make something in Unity and put it on there. Ive always wanted to make something for console and finally OUYA makes it so accessible! \(^v^)/

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Re: OUYA - The console for $99 that supports Android

#33 Post by PyTom » Thu Jun 27, 2013 7:40 pm

llplldll wrote:Its good to see the OUYA finally released. I was thinking of picking one up at BestBuy or Target...however Ive been seeing really iffy reviews for it on Youtube.
At least in my opinion, many of those reviews are kind of unfair. The OUYA isn't as powerful as the PS3 or XBOX 360, but that's known going in. I'd put it on par with the PS2 or WII in terms of quality - except it's pushing the same quality out over HD, if that makes sense.

The interesting gamble is that the OUYA is going with an app store model. That means anyone that wants to can post a game in their store, with relatively minimal review. There's a lot of junk in the store, but a few gems. I don't think you'll see very many games on the big consoles made by very small teams, retailing for a couple of bucks - but that's what you get for the OUYA.

You get a lot of games like that on phones - but console games are a different type from phone games. I think OUYA gets a bit of value from being the first store for Android-based console games. (But hey, what do I know?)
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Re: OUYA - The console for $99 that supports Android

#34 Post by jack_norton » Fri Jun 28, 2013 2:59 am

The biggest risk of OUYA is that it gets ignored by the big publishers, and indies use it only as another platform to do quick ports of their mobile games. For VNs that wouldn't be a big problem since is not much effort to implement gamepad input (and Ren'Py had built-in joystick support!), but for more complex games like RPG is going to be a pain. I wouldn't want to port any of my RPG if wasn't sure about the potential revenues, because is going to be a lot of effort to make them work with the gamepad :(
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Re: OUYA - The console for $99 that supports Android

#35 Post by MikeConway » Fri Jun 28, 2013 4:32 am

Square Enix ported Final Fantasy III to it, so somebody thinks there's a market for this. I imagine they're testing the waters, but still, they did a good job on the port. I do think that this is the perfect platform for VN's, really, even better than Xbox 360 (there are precious little VN's there, but I think the OUYA team made it easier for us).

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Re: OUYA - The console for $99 that supports Android

#36 Post by MikeConway » Fri Jun 28, 2013 4:38 am

jack_norton wrote:I'd prefer a upfront sum personally for the reason you stated (when you have 20 games doing accounting and % is a total pain and there's always the risk of making mistakes). An alternative I've seen in some libraries/tools would be a subscription model, like $99/year and such.
Oh, dear god, let's not see a subscription model, either. It seems like everybody's going to that, and I'm currently avoiding software that is. I'd rather just own the stuff outright. I'd be happy to pay up-front for it, for sure.

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Re: OUYA - The console for $99 that supports Android

#37 Post by Crazyreyn » Sat Jun 29, 2013 4:32 am

I'd love to see my games on Ouya - I'm not skilled enough to port it across myself so some sort of official support or how-to guide from the community would be great.

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Re: OUYA - The console for $99 that supports Android

#38 Post by MikeConway » Sat Jun 29, 2013 4:36 am

Crazyreyn wrote:I'd love to see my games on Ouya - I'm not skilled enough to port it across myself so some sort of official support or how-to guide from the community would be great.
I second that emotion. I can program the games, but if there's something different we need to do, well...

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Re: OUYA - The console for $99 that supports Android

#39 Post by dramspringfeald » Sat Jun 29, 2013 6:13 pm

MikeConway wrote:
Crazyreyn wrote:I'd love to see my games on Ouya - I'm not skilled enough to port it across myself so some sort of official support or how-to guide from the community would be great.
I second that emotion. .
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Re: OUYA - The console for $99 that supports Android

#40 Post by Camille » Sat Jun 29, 2013 7:17 pm

There was this tutorial posted today that talks specifically about porting Ren'Py games to OUYA. However the RAPT documentation causes my eyes to glaze over every time I look at it, so I haven't actually attempted porting our games to Android/OUYA just yet. _(:3」∠)_
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Re: OUYA - The console for $99 that supports Android

#41 Post by jack_norton » Sun Jun 30, 2013 3:14 am

Ah lol is that simple? I might try with one game then, should take 5 minutes.
If you think RAPT is difficult/painful, try submitting a game to iOS using Xcode. You'll lose 10 years of your life :lol:
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Re: OUYA - The console for $99 that supports Android

#42 Post by jack_norton » Sun Jun 30, 2013 4:02 am

Haha successfully submitted after just 1h (and because I didn't understand correctly the instructions)!!
Compared to the super mega P.I.T.A. that was the iOS... I had to buy an ipad mini, update to latest Mac OS and then after 3 weeks of attempts going insane, the game was still rejected for "random silly reason 982/b".
On this, I just follow the instructions in a blog and modify by hand XML and WORKS!! and I don't even own an OUYA :lol:
Of course this was just a test, I plan to get the OUYA and support Pytom libraries when he releases them, even with a yearly subscription. When I compare the power and simplicity of Renpy+RAPT with all the other engines, I think is worth MUCH MORE than most other libraries on the market. IMHO of course.
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Re: OUYA - The console for $99 that supports Android

#43 Post by PyTom » Sun Jun 30, 2013 10:36 am

There is an issue I'm looking into with RAPT on OUYA, where we're not auto-saving when the user returns to the main menu. I'd hold off on submitting non-trivial games to the store until this is fixed. (Non-trivial = where losing a save would be important.)
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Re: OUYA - The console for $99 that supports Android

#44 Post by jack_norton » Sun Jun 30, 2013 10:55 am

For now I only tried submitting Heileen so even if saves don't work isn't a big deal :)
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Re: OUYA - The console for $99 that supports Android

#45 Post by PyTom » Mon Jul 08, 2013 1:11 am

I've submitted Moonlight Walks with an experimental version of Ren'Py and RAPT. (It's actually pretty nifty to see it in the Make section of the Ouya interface.)
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