OUYA - The console for $99 that supports Android
Forum rules
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
-
- Miko-Class Veteran
- Posts: 825
- Joined: Tue May 03, 2011 2:45 pm
- Projects: The Echo, CBlue, Safety_Dance
- Location: ABQ-USA
- Contact:
Re: OUYA - The console for $99 that supports Android
Yeah, This sin't going to end well. There is a VERY good chance it will get shutdown with in a few weeks of release thanks to well.... players and developers like us.
First unless this systems is going to have better hardware then your phone... what ill be the point of buying it? To tie it to your TV. There are PLENTY of phones that can do that via Bluetooth. To have a physical controller? like the countless Bluetooth controller cradles or even the other Emulator systems on your phone...
Second What Physically Multiplayer games are out there for use in the Android Market?
Which brings me to the Third and by far worst Issue... How many of us have Emulators on our phones? How many of us have downloaded hundreds or thousands of games for the SNES, the Gameboy, the PSX and countless other systems and play them on our phones or computers. Now I'm going to guess that a LARGE majority of you do to the fact that well... you are Programmers and a little bit more hardcore gamers then you wish to admit and that's fine. However this system will be prebuilt and work mostly like a major digital emulator box. Yet unlike Dell, Nintendo or Sony will have none of the layers behind them to defend them.
*I play pokemon on my PSP so you can see where this is going.
First unless this systems is going to have better hardware then your phone... what ill be the point of buying it? To tie it to your TV. There are PLENTY of phones that can do that via Bluetooth. To have a physical controller? like the countless Bluetooth controller cradles or even the other Emulator systems on your phone...
Second What Physically Multiplayer games are out there for use in the Android Market?
Which brings me to the Third and by far worst Issue... How many of us have Emulators on our phones? How many of us have downloaded hundreds or thousands of games for the SNES, the Gameboy, the PSX and countless other systems and play them on our phones or computers. Now I'm going to guess that a LARGE majority of you do to the fact that well... you are Programmers and a little bit more hardcore gamers then you wish to admit and that's fine. However this system will be prebuilt and work mostly like a major digital emulator box. Yet unlike Dell, Nintendo or Sony will have none of the layers behind them to defend them.
*I play pokemon on my PSP so you can see where this is going.
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it
Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it
Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.
Re: OUYA - The console for $99 that supports Android
Unboxing.
You put batteries inside the controllers. Dang.
You put batteries inside the controllers. Dang.
- Reikun
- Miko-Class Veteran
- Posts: 565
- Joined: Tue Dec 20, 2011 9:57 pm
- Completed: Mnemonic Devices, Ciikos Bridge, Helena's Flowers, The Madness
- Projects: Fox in the Hollyhocks
- Organization: skyharborr
- itch: skyharborr
- Contact:
Re: OUYA - The console for $99 that supports Android
Argh, I wish they showed more than the Ouya logo appearing on the screen!! >__>Unboxing Video wrote:"So let's plug it in!"
As for the battery thing, I've been using a tablet pen that needs a battery for the longest time so I don't really mind it. Also if your controller goes kaput, you'd only need to buy batteries versus buying a brand new controller again....
-
- Miko-Class Veteran
- Posts: 825
- Joined: Tue May 03, 2011 2:45 pm
- Projects: The Echo, CBlue, Safety_Dance
- Location: ABQ-USA
- Contact:
Re: OUYA - The console for $99 that supports Android
Just like the 360 controller.DaFool wrote:You put batteries inside the controllers. Dang.
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it
Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it
Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.
Re: OUYA - The console for $99 that supports Android
Xbox 360 doesn't exist outside America.dramspringfeald wrote:Just like the 360 controller.DaFool wrote:You put batteries inside the controllers. Dang.
/Sonyfanboy off
- MikeConway
- Newbie
- Posts: 20
- Joined: Tue Jun 28, 2011 10:27 pm
- Contact:
Re: OUYA - The console for $99 that supports Android
Just means I'll have to buy an extra set of rechargables. No big.dramspringfeald wrote:Just like the 360 controller.DaFool wrote:You put batteries inside the controllers. Dang.
- noeinan
- Eileen-Class Veteran
- Posts: 1153
- Joined: Sun Apr 04, 2010 10:10 pm
- Projects: Ren'Py QuickStart, Crimson Rue
- Organization: Statistically Unlikely Games
- Deviantart: noeinan
- Github: noeinan
- Location: Washington State, USA
- Contact:
Re: OUYA - The console for $99 that supports Android
Soooo, resurrecting this thread because the Ouya has officially launched!
I didn't back the Kickstarter because it was over by the time I found out, but I did preorder the console ($99 for the Ouya + 1 controller, I also purchased an additional controller for $50.) It arrived on time today and I am super stoked!
The game selection isn't super broad, seeing as it is literally launch day, but there are over 700 confirmed games in development and a few fun ones already. ^^ Playing Final Fantasy III, Puddle, and a few others with my friends now.
I hope that people will look into putting their visual novels on the Ouya as well-- I know that I plan on putting mine up when I make them! I believe they only have two rules: nothing too sexually explicit and no hate speech. (They don't say in exact terms what they consider sexually explicit, though, this might just be "no outright porn," though...)
Anyone else get an Ouya? Anyone have experience porting their vn to Android?
I didn't back the Kickstarter because it was over by the time I found out, but I did preorder the console ($99 for the Ouya + 1 controller, I also purchased an additional controller for $50.) It arrived on time today and I am super stoked!
The game selection isn't super broad, seeing as it is literally launch day, but there are over 700 confirmed games in development and a few fun ones already. ^^ Playing Final Fantasy III, Puddle, and a few others with my friends now.
I hope that people will look into putting their visual novels on the Ouya as well-- I know that I plan on putting mine up when I make them! I believe they only have two rules: nothing too sexually explicit and no hate speech. (They don't say in exact terms what they consider sexually explicit, though, this might just be "no outright porn," though...)
Anyone else get an Ouya? Anyone have experience porting their vn to Android?
- MikeConway
- Newbie
- Posts: 20
- Joined: Tue Jun 28, 2011 10:27 pm
- Contact:
Re: OUYA - The console for $99 that supports Android
There is a visual novel on the OUYA right now, called The Vestibule, but there's not too much to it. The interface is a little funky, really. I'm hoping to try to port one of my games to Android and see if it works. I've been having fun with mine. Final Fantasy III has been a lot of fun.
I'm hoping to see someone releasing a Ren'py game on there if I don't get to it first (which is likely)
I'm hoping to see someone releasing a Ren'py game on there if I don't get to it first (which is likely)
- mugenjohncel
- Hentai Poofter
- Posts: 2121
- Joined: Sat Feb 04, 2006 11:13 pm
- Organization: Studio Mugenjohncel
- Location: Philippines
- Contact:
Re: OUYA - The console for $99 that supports Android
Three things!
First, I wanted to go back in time and kick myself for not supporting Ouya while on Kickstarter... I ended up supporting Obscura though...
Second, I do not know how to port Ren'py games to Android... even more less so than Ouya...
Third, I'll definitely go get one of these myself and try and figure out how to port my games to Ouya and Android...
"POOF" (Disappears)
First, I wanted to go back in time and kick myself for not supporting Ouya while on Kickstarter... I ended up supporting Obscura though...
Second, I do not know how to port Ren'py games to Android... even more less so than Ouya...
Third, I'll definitely go get one of these myself and try and figure out how to port my games to Ouya and Android...
Seconding this...DaFool wrote:Xbox 360 doesn't exist outside America.
"POOF" (Disappears)
- Obscura
- Eileen-Class Veteran
- Posts: 1431
- Joined: Fri Mar 09, 2012 6:58 pm
- Projects: Coming Out On Top
- Location: United States
- Contact:
Re: OUYA - The console for $99 that supports Android
Thanks much Unc ... if it makes you feel any better several of the international Kickstarter OUYA backers are pissed because they still haven't gotten their shipments yet. Despite the fact the retail ones are now available... O_O
- noeinan
- Eileen-Class Veteran
- Posts: 1153
- Joined: Sun Apr 04, 2010 10:10 pm
- Projects: Ren'Py QuickStart, Crimson Rue
- Organization: Statistically Unlikely Games
- Deviantart: noeinan
- Github: noeinan
- Location: Washington State, USA
- Contact:
Re: OUYA - The console for $99 that supports Android
I was just reading an article about The Vestibule. I'll have to look it up and try for myself. It looks like it was made in RenPy, which is good news for anyone else trying to get theirs on Ouya!MikeConway wrote:There is a visual novel on the OUYA right now, called The Vestibule, but there's not too much to it. The interface is a little funky, really. I'm hoping to try to port one of my games to Android and see if it works. I've been having fun with mine. Final Fantasy III has been a lot of fun.
I'm hoping to see someone releasing a Ren'py game on there if I don't get to it first (which is likely)
Good luck with your visual novel! I'll work on getting one up as well. It is up to the LemmaSofters to make the Ouya a haven for visual novels and visual novel-esque games.
This is true. Mostly international backers, as it seems whatever shipping company they are using in ChinaI was having some problems getting them out. I haven't heard about people having the same problem with the commercial consoles though. I got mine with no problems, but I am also in the US.Obscura wrote:Thanks much Unc ... if it makes you feel any better several of the international Kickstarter OUYA backers are pissed because they still haven't gotten their shipments yet. Despite the fact the retail ones are now available... O_O
Seems to me that they are trying really hard to get it fixed, but I'm sure to backers who still don't have their Ouyas that is a cold comfort.
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: OUYA - The console for $99 that supports Android
I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.
My OUYA should be arriving today, but I'm not sure when I'll get the time to port Ren'Py to it.
My current thinking is that RAPT will support the basic hardware, and I'll commercially license a module that supports in-app purchasing.
My OUYA should be arriving today, but I'm not sure when I'll get the time to port Ren'Py to it.
My current thinking is that RAPT will support the basic hardware, and I'll commercially license a module that supports in-app purchasing.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- netravelr
- Miko-Class Veteran
- Posts: 504
- Joined: Thu Jan 28, 2010 2:31 am
- Completed: Culina: Hands in the Kitchen, Culina: The Spirit of Cooking, Saving Zoey
- Projects: Love at the Laundromat
- Organization: Lakeview Interactive
- Deviantart: netravelr
- Location: USA
- Contact:
Re: OUYA - The console for $99 that supports Android
Mine's been delivered to the US... and now I have to wait for it to get to Singapore. Really excited about it though! Gonna give Unity another whirl.
I'm happy to put some money back into the engine if I can afford it for sure for something like this (though I'd really love to see iOS more, but you've already heard that a lot). Any current thoughts on your pricing scheme? Is it going to be percentage based, one time fee, or is it going to be per title?PyTom wrote:I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.
My OUYA should be arriving today, but I'm not sure when I'll get the time to port Ren'Py to it.
My current thinking is that RAPT will support the basic hardware, and I'll commercially license a module that supports in-app purchasing.
Technical Designer/Programmer
Game Design Portfolio - Project updates on my Twitter
Experienced in: C/C++/C#, Python, Unreal, Unity, and Flash
_________________
"Space can be very lonely. The greatest adventure is having someone share it with you."
- noeinan
- Eileen-Class Veteran
- Posts: 1153
- Joined: Sun Apr 04, 2010 10:10 pm
- Projects: Ren'Py QuickStart, Crimson Rue
- Organization: Statistically Unlikely Games
- Deviantart: noeinan
- Github: noeinan
- Location: Washington State, USA
- Contact:
Re: OUYA - The console for $99 that supports Android
Oh, weird, I saw it on the Ren'Py Game List here: http://games.renpy.org/game/the-vestibule.shtmlPyTom wrote:I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.
Guess I just assumed it was made with Ren'Py since it was on the list. I just noticed another vn today: The Life Of A Pacifist Is Often Fraught With Conflict. (Don't know what it was made with, though.)
Seconded!netravelr wrote: I'm happy to put some money back into the engine if I can afford it for sure for something like this. Any current thoughts on your pricing scheme? Is it going to be percentage based, one time fee, or is it going to be per title?
I also found this pretty cool guide to game development for the Ouya if anyone is interested.
http://gamedev.tutsplus.com/articles/ho ... a-gamedev/
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: OUYA - The console for $99 that supports Android
Hm... I've been posting this on twitter, but seems like I forgot about this thread.
I was able to get Moonlight Walks up and running on OUYA, with a fairly trivial set of changes. It literally took more time to get the plastic off the controller than it did to get MW running - but to be fair, there was a ton of plastic wrap on the controller. The game is playable, if not perfect - there is an issue where it doesn't auto-save on shutdown, like it does on Android proper.
I haven't put a ton of thought into the pricing scheme for the in-app purchasing stuff. On one hand, IAP has no non-commerical use, so I feel justified charging for it. At the same time, I don't want to put people in debt by demanding a large up-front fee. That makes me think that a percentage model would be ideal, but I've had feedback from people that they don't like percentage models, due to accounting overhead.
I was able to get Moonlight Walks up and running on OUYA, with a fairly trivial set of changes. It literally took more time to get the plastic off the controller than it did to get MW running - but to be fair, there was a ton of plastic wrap on the controller. The game is playable, if not perfect - there is an issue where it doesn't auto-save on shutdown, like it does on Android proper.
I haven't put a ton of thought into the pricing scheme for the in-app purchasing stuff. On one hand, IAP has no non-commerical use, so I feel justified charging for it. At the same time, I don't want to put people in debt by demanding a large up-front fee. That makes me think that a percentage model would be ideal, but I've had feedback from people that they don't like percentage models, due to accounting overhead.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Who is online
Users browsing this forum: No registered users