OUYA - The console for $99 that supports Android

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dramspringfeald
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Re: OUYA - The console for $99 that supports Android

#16 Post by dramspringfeald » Thu Dec 20, 2012 1:19 pm

Yeah, This sin't going to end well. There is a VERY good chance it will get shutdown with in a few weeks of release thanks to well.... players and developers like us.

First unless this systems is going to have better hardware then your phone... what ill be the point of buying it? To tie it to your TV. There are PLENTY of phones that can do that via Bluetooth. To have a physical controller? like the countless Bluetooth controller cradles or even the other Emulator systems on your phone...

Second What Physically Multiplayer games are out there for use in the Android Market?

Which brings me to the Third and by far worst Issue... How many of us have Emulators on our phones? How many of us have downloaded hundreds or thousands of games for the SNES, the Gameboy, the PSX and countless other systems and play them on our phones or computers. Now I'm going to guess that a LARGE majority of you do to the fact that well... you are Programmers and a little bit more hardcore gamers then you wish to admit and that's fine. However this system will be prebuilt and work mostly like a major digital emulator box. Yet unlike Dell, Nintendo or Sony will have none of the layers behind them to defend them.

*I play pokemon on my PSP so you can see where this is going.
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Re: OUYA - The console for $99 that supports Android

#17 Post by DaFool » Wed Jan 02, 2013 1:46 pm

Unboxing.



You put batteries inside the controllers. Dang.

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Re: OUYA - The console for $99 that supports Android

#18 Post by Reikun » Wed Jan 02, 2013 4:13 pm

Unboxing Video wrote:"So let's plug it in!"
Argh, I wish they showed more than the Ouya logo appearing on the screen!! >__>

As for the battery thing, I've been using a tablet pen that needs a battery for the longest time so I don't really mind it. Also if your controller goes kaput, you'd only need to buy batteries versus buying a brand new controller again....
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Re: OUYA - The console for $99 that supports Android

#19 Post by dramspringfeald » Wed Jan 02, 2013 9:55 pm

DaFool wrote:You put batteries inside the controllers. Dang.
Just like the 360 controller.
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Re: OUYA - The console for $99 that supports Android

#20 Post by DaFool » Wed Jan 02, 2013 11:46 pm

dramspringfeald wrote:
DaFool wrote:You put batteries inside the controllers. Dang.
Just like the 360 controller.
Xbox 360 doesn't exist outside America.
/Sonyfanboy off

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Re: OUYA - The console for $99 that supports Android

#21 Post by MikeConway » Thu Jan 03, 2013 12:19 am

dramspringfeald wrote:
DaFool wrote:You put batteries inside the controllers. Dang.
Just like the 360 controller.
Just means I'll have to buy an extra set of rechargables. No big.

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Re: OUYA - The console for $99 that supports Android

#22 Post by noeinan » Wed Jun 26, 2013 12:02 am

Soooo, resurrecting this thread because the Ouya has officially launched!

I didn't back the Kickstarter because it was over by the time I found out, but I did preorder the console ($99 for the Ouya + 1 controller, I also purchased an additional controller for $50.) It arrived on time today and I am super stoked!

The game selection isn't super broad, seeing as it is literally launch day, but there are over 700 confirmed games in development and a few fun ones already. ^^ Playing Final Fantasy III, Puddle, and a few others with my friends now.

I hope that people will look into putting their visual novels on the Ouya as well-- I know that I plan on putting mine up when I make them! I believe they only have two rules: nothing too sexually explicit and no hate speech. (They don't say in exact terms what they consider sexually explicit, though, this might just be "no outright porn," though...)

Anyone else get an Ouya? Anyone have experience porting their vn to Android?
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Re: OUYA - The console for $99 that supports Android

#23 Post by MikeConway » Wed Jun 26, 2013 12:12 am

There is a visual novel on the OUYA right now, called The Vestibule, but there's not too much to it. The interface is a little funky, really. I'm hoping to try to port one of my games to Android and see if it works. I've been having fun with mine. Final Fantasy III has been a lot of fun.

I'm hoping to see someone releasing a Ren'py game on there if I don't get to it first (which is likely)

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Re: OUYA - The console for $99 that supports Android

#24 Post by mugenjohncel » Wed Jun 26, 2013 12:50 am

Three things!

First, I wanted to go back in time and kick myself for not supporting Ouya while on Kickstarter... I ended up supporting Obscura though... :mrgreen:

Second, I do not know how to port Ren'py games to Android... even more less so than Ouya...

Third, I'll definitely go get one of these myself and try and figure out how to port my games to Ouya and Android...
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Re: OUYA - The console for $99 that supports Android

#25 Post by Obscura » Wed Jun 26, 2013 8:15 am

Thanks much Unc ... if it makes you feel any better several of the international Kickstarter OUYA backers are pissed because they still haven't gotten their shipments yet. Despite the fact the retail ones are now available... O_O
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Re: OUYA - The console for $99 that supports Android

#26 Post by noeinan » Wed Jun 26, 2013 9:11 am

MikeConway wrote:There is a visual novel on the OUYA right now, called The Vestibule, but there's not too much to it. The interface is a little funky, really. I'm hoping to try to port one of my games to Android and see if it works. I've been having fun with mine. Final Fantasy III has been a lot of fun.

I'm hoping to see someone releasing a Ren'py game on there if I don't get to it first (which is likely)
I was just reading an article about The Vestibule. I'll have to look it up and try for myself. :D It looks like it was made in RenPy, which is good news for anyone else trying to get theirs on Ouya!

Good luck with your visual novel! I'll work on getting one up as well. It is up to the LemmaSofters to make the Ouya a haven for visual novels and visual novel-esque games. 8)
Obscura wrote:Thanks much Unc ... if it makes you feel any better several of the international Kickstarter OUYA backers are pissed because they still haven't gotten their shipments yet. Despite the fact the retail ones are now available... O_O
This is true. Mostly international backers, as it seems whatever shipping company they are using in ChinaI was having some problems getting them out. I haven't heard about people having the same problem with the commercial consoles though. I got mine with no problems, but I am also in the US.

Seems to me that they are trying really hard to get it fixed, but I'm sure to backers who still don't have their Ouyas that is a cold comfort.
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Re: OUYA - The console for $99 that supports Android

#27 Post by PyTom » Wed Jun 26, 2013 10:14 am

I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.

My OUYA should be arriving today, but I'm not sure when I'll get the time to port Ren'Py to it.

My current thinking is that RAPT will support the basic hardware, and I'll commercially license a module that supports in-app purchasing.
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Re: OUYA - The console for $99 that supports Android

#28 Post by netravelr » Wed Jun 26, 2013 12:45 pm

Mine's been delivered to the US... and now I have to wait for it to get to Singapore. Really excited about it though! Gonna give Unity another whirl.
PyTom wrote:I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.

My OUYA should be arriving today, but I'm not sure when I'll get the time to port Ren'Py to it.

My current thinking is that RAPT will support the basic hardware, and I'll commercially license a module that supports in-app purchasing.
I'm happy to put some money back into the engine if I can afford it for sure for something like this (though I'd really love to see iOS more, but you've already heard that a lot). Any current thoughts on your pricing scheme? Is it going to be percentage based, one time fee, or is it going to be per title?
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Re: OUYA - The console for $99 that supports Android

#29 Post by noeinan » Thu Jun 27, 2013 7:32 am

PyTom wrote:I don't think it was made in Ren'Py. IIRC, it was made in MonoGame.
Oh, weird, I saw it on the Ren'Py Game List here: http://games.renpy.org/game/the-vestibule.shtml

Guess I just assumed it was made with Ren'Py since it was on the list. I just noticed another vn today: The Life Of A Pacifist Is Often Fraught With Conflict. (Don't know what it was made with, though.)
netravelr wrote: I'm happy to put some money back into the engine if I can afford it for sure for something like this. Any current thoughts on your pricing scheme? Is it going to be percentage based, one time fee, or is it going to be per title?
Seconded!

I also found this pretty cool guide to game development for the Ouya if anyone is interested.

http://gamedev.tutsplus.com/articles/ho ... a-gamedev/
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Re: OUYA - The console for $99 that supports Android

#30 Post by PyTom » Thu Jun 27, 2013 12:11 pm

Hm... I've been posting this on twitter, but seems like I forgot about this thread.

I was able to get Moonlight Walks up and running on OUYA, with a fairly trivial set of changes. It literally took more time to get the plastic off the controller than it did to get MW running - but to be fair, there was a ton of plastic wrap on the controller. The game is playable, if not perfect - there is an issue where it doesn't auto-save on shutdown, like it does on Android proper.

I haven't put a ton of thought into the pricing scheme for the in-app purchasing stuff. On one hand, IAP has no non-commerical use, so I feel justified charging for it. At the same time, I don't want to put people in debt by demanding a large up-front fee. That makes me think that a percentage model would be ideal, but I've had feedback from people that they don't like percentage models, due to accounting overhead.
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