As Jake said, since when has 4chan been ruling over the opinions of people? Actually, given the overall level of 4chan, I'd rather go for things they shun than things they acclaim. 4chan likes eyecandy, not depth (to the 4channers out there, I know not *all* 4chan is like that, thankfully ^^).
Money is just something (most) people happen to need to survive. It's not a 1:1, give:receive ratio formula. In my job (programmer), I'm paid at the end of the month the same, whatever I do (as long as I do what I'm asked of course). Does this mean I work exactly the same way all the time? Nope. Some projects will be more interesting, others less. Some clients will prove genuine interest in what we do and make us more motivated. I do my job because of the money, yes... I do my job *well* because of my motivation.
If I didn't *need* the money and didn't get any I would do it the same (I admit I might bitch more about bad clients though).
Depending on the person, money will be part of the motivation. Some people have a 100% money motivation and would do anything for money... others will need something else.
And about quitting a job to take the one of making games... I've personally avoided that. While I'd take a lot more pleasure working in art or game making, I also know that *working* in a domain means you get less and less to say about what you work on. Either because you work for someone, or because the market/clients decide in the end. When it comes to programming web applications, I don't care much. When it comes to anything artistic, I think it's an inspiration killer.
It's like if your good at drawing and your friend asked you to draw something and you do. What if though he/she paid you a large amount of cash? The quality would be better But if you suck at drawing, no amount of money would make the quality of the art great.
If it's a friend, no amount of money should change the quality. Maybe it's just me but I'd do better at doing something I want to do for a friend than something I don't really want to do for some client, money involved or not.
Has money motivated Hollywood to produce fine literary stories with complex plots and deep, involved characters?
As Jake says, Hollywood is a good proof of what too much money can do. The current video game market is one too. Instead of doing things they want, the authors are forced to do things the clients want. Hence why we get clones after clones with almost nothing new to chew on. It's prettier. That's it. Quake 3 is still Quake... Half Life 3 will still be Half-Life... Command & Conquer 3 is still Command & Conquer. Etc...
There's no risk anymore. Something works? Let's make more of it until people choke on it. Original games and movies are becoming rare.
If you want something fresh, you'll have to go underground. Hollywood's money is actually invested in unknown authors (or so I've heard) in hope of getting something new. Basically, the main Hollywood generates sure-hit money while it's invested into risky attempts. One of these attempts will work and make a huge hit... probably be cloned for some time, generating money for the next new thing. It's a bit mechanical, but at least it does not forget about the amateurish core.
About Fate and Type Moon... if I'm not mistaken, they were first a small doujin game making group which became successful with Tsukihime which is still said to be not so well done in graphical terms. But it was well written and has a deep plot. After that, Fate/Stay Night came up, with the same core quality but with added graphical quality since money was there.
(again, that's how I understood it, I might be wrong)
In any case, I don't mind commercial games since I still buy a lot of them (yes, even those darn clones), but I'm a bit scared (empathically so) that you think money will make everything better. Putting a price on a game makes it commercial, all right... but it doesn't make it professional and popular.
I was reassured seeing you were going for a $10 price which is quite acceptable. But you'll still have to go through the same things as if you made it free (deal with a team and so on), yet, might make people expect something.
If I play something for free and it's not great, well... too bad. I might have lost of a few minutes or hours of my life, but hey, at least I didn't pay to lose them. Now if I have to pay for it, it better be good. Even the simple *fact* I'll have to pay, even if it's $1, will make things different. Instead of appreciating the game for its core value, the price will always be there, influencing. If your game costs $50, I'll expect quite something. If it costs $10 I won't expect much but I might also think it's not worse my time if it was deemed only $10 worth. Money makes things complicated in that regard :/.
If a game is free, I'll enjoy it for what it is, for what's there... and I won't be comparing it to the amount I paid.