
it looks alittle garbled- but when I resize it - it'll fix that- it's just photobucket being mean..


wow I'll have to try that line art thing.. I was doing something alot longer and more drawn out to create line art all this time.. Y_YSai wrote:Very nice. She looks very cute ^^
About Photoshop:
Cleaning up a scanned image
Image > Adjust > Levels
Drag the very right arrow to the left (on the graph looking area) to get rid of the grey-ish background and make it white
Then drag the very left arrow to the right to balance to make the lines darker again
Changing to Grayscale
Image > Mode > Grayscale
Getting just the lineart
If you want just the lineart without the white (or grey-ish) background then:
Open the Layers window and double click on the layer with your artwork on it. Name it Layer 1 (or whatever) instead of Background
Go to the Channels window and then using the buttons at the bottom use the "Load channel as selection" (dashed circle thing)
Hit Backspace or Delete on your keyboard and then Ctrl+D (deselect)
If you find the lines are too light try the Levels thing in my first example

The usual reason is because the main character isn't to have a solid appearance or single identity, because you are actively the main player through emotion and actions and so on (particularly as these games have a focus on your personal 'preference' and 'emotions' and are more personal). And there is no way to know what every person who might play the game might look like or generally want to be like... So a lot of games of this genre forego making it up and just give a more neutral/generic appearance, where they're faceless or you just don't see the eyes (because eyes are important when viewing someone, it is the first place you look, and is always why anime eyes are often detailed or exaggerated, to amplify the significance)Jerails wrote:*Is obsessed with why most lead male characters in these things seem to be faceless for some reason*
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