DEVN 2014 - Demographics of the EVN Community

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Tempus
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Re: DEVN 2014 - Demographics of the EVN Community

#16 Post by Tempus » Tue May 27, 2014 3:32 am

Producers do not fund a project. Here's a good summary of things that typically fall within a producer's responsibility (I ripped it from Wikipedia to save myself some typing):
  • Negotiating contracts, including licensing deals
  • Acting as a liaison between the development staff and the upper stakeholders (publisher or executive staff)
  • Developing and maintaining schedules and budgets
  • Overseeing creative (art and design) and technical development (game programming) of the game
  • Ensuring timely delivery of deliverables (such as milestones)
  • Scheduling timely quality assurance (testing)
  • Arranging for beta testing and focus groups, if applicable
  • Arranging for localization

    - http://en.wikipedia.org/wiki/Game_Produ ... sibilities
It's regularly used as above in game development communities. They are not funders. They can be viewed as the counter-balance of the director; they're there to make sure the dev team is happy and healthy, as well as that things are getting done on time which may involve stuff like suggesting places to cut content, etc. This is why I suggested 'manager' since people seem to think of the right thing compared with 'producer.'

I'd really advocate listing 'manager', since their contributions are so under-recognised already. I've played that role on a bigger team before and it's stressful as hell, much more so than doing art or music ever has been for me. The cherry on the cake is that no one cares about or understands how crucial that role is (again, on bigger teams) unlike stuff that's easier to grasp such as writing, art, music and even programming.
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Re: DEVN 2014 - Demographics of the EVN Community

#17 Post by Reikun » Tue May 27, 2014 4:31 am

Ohh! Thank you for clearing that up. Not sure where I got the impression producers mainly dealt with funding.
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Re: DEVN 2014 - Demographics of the EVN Community

#18 Post by Asceai » Tue May 27, 2014 6:04 am

Reikun wrote:Might need a "None/I don't develop VNs" option for people who only play?
Well, they're check boxes, so you can just leave them all blank. Might be good to either have an extra option or explicitly state that because people do like to respond to every question.

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Re: DEVN 2014 - Demographics of the EVN Community

#19 Post by Tempus » Tue May 27, 2014 8:52 am

Reikun wrote:Ohh! Thank you for clearing that up. Not sure where I got the impression producers mainly dealt with funding.
Yeah, I used to think the same thing until I started reading a lot of game dev articles. It's a bit of a misleading word since outside of the music / film / games industry a producer's duties are basically those of a manager's. (Sans the additional agent/secretary-like duties they also take on when there's a publisher to find and deal with.)
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Re: DEVN 2014 - Demographics of the EVN Community

#20 Post by PyTom » Tue May 27, 2014 11:26 pm

Based on the feedback here, I realized that trying to make a list of all possible jobs one can have in VN development is ... not the way I wanted to go. It makes the survey really complicated, and I'm probably not going to analyze the data to the point of trying to determine the average age of Filipino Artists.

So I simplified the survey, adding two yes/no questions, and then a freeform text field for people to elaborate.

Here's the new (final?) version of the survey.

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Re: DEVN 2014 - Demographics of the EVN Community

#21 Post by EwanG » Wed May 28, 2014 10:33 am

I personally would find it interesting if there were also a question to ask what language/engine folks are using to develop in. While we ALL know that the cool kids use RenPy (none of my VNs would have been possible without it), I'd be curious to see if the overall market is doing so as well. One way to gauge how much outreach may still need to be done...
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Re: DEVN 2014 - Demographics of the EVN Community

#22 Post by PyTom » Wed May 28, 2014 11:20 am

EwanG wrote:I personally would find it interesting if there were also a question to ask what language/engine folks are using to develop in. While we ALL know that the cool kids use RenPy (none of my VNs would have been possible without it), I'd be curious to see if the overall market is doing so as well. One way to gauge how much outreach may still need to be done...
I don't think that's a demographic question.
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Re: DEVN 2014 - Demographics of the EVN Community

#23 Post by TrickWithAKnife » Wed May 28, 2014 11:30 pm

Looking forward to seeing the results.

I have a feeling the population will be around 70-75% female, and the same percentage will be under 23 years of age. About 60-70% will be from the US.

Surprised there were no questions regarding favourite VN genres for both playing and creating, although upon further thought that could get a bit messy.
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Re: DEVN 2014 - Demographics of the EVN Community

#24 Post by Hazel-Bun » Thu May 29, 2014 2:24 am

I agree with TrickWithAKnife. I was also curious as to why no genre was put, but could forsee the complaints and or/confusion as to what to put down a mile away.

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Re: DEVN 2014 - Demographics of the EVN Community

#25 Post by Auro-Cyanide » Thu May 29, 2014 7:10 am

Hey Py'Tom, do you know if there is a post on this on Tumblr I could reblog? Do you want it on Tumblr (depending on where you release it will probably effect the data)?

If the results are interesting I might make an infographic with some pretty graphs hohohohohoho~

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Re: DEVN 2014 - Demographics of the EVN Community

#26 Post by Komachi » Fri May 30, 2014 7:46 am

I'm interested in money spending habits; Something like a checkbox list with 'I have backed a vn on kickstarter','I purchased a released visual novel','I have donated to a vn dev' and something about bundels as they're recently popular.

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Re: DEVN 2014 - Demographics of the EVN Community

#27 Post by Taleweaver » Sat May 31, 2014 4:08 am

PyTom wrote:Based on the feedback here, I realized that trying to make a list of all possible jobs one can have in VN development is ... not the way I wanted to go. It makes the survey really complicated, and I'm probably not going to analyze the data to the point of trying to determine the average age of Filipino Artists.

So I simplified the survey, adding two yes/no questions, and then a freeform text field for people to elaborate.

Here's the new (final?) version of the survey.

Image
...the year is 2104?
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Re: DEVN 2014 - Demographics of the EVN Community

#28 Post by PyTom » Sat May 31, 2014 10:57 am

Auro-Cyanide wrote:Hey Py'Tom, do you know if there is a post on this on Tumblr I could reblog? Do you want it on Tumblr (depending on where you release it will probably effect the data)?
Sorry about the delay, it's at:

http://renpytom.tumblr.com/post/8739606 ... -community
If the results are interesting I might make an infographic with some pretty graphs hohohohohoho~
I'll take you up on that. :-)
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Re: DEVN 2014 - Demographics of the EVN Community

#29 Post by Caveat Lector » Sat May 31, 2014 4:44 pm

PyTom wrote:
Taleweaver wrote:...the year is 2104?
Are you currently a brain in a jar?

1) No.
2) Yes, and the jar has a lid.
3) Yes, and the jar does not have a lid.
4) Other/None
Well, I did once ask my dad if I was really just a brain in the jar and he said "You weren't supposed to know! Who told you the secret!?" And then he laughed. So I'm going with....4. :lol:
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