Love to design games... Can't math.

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blankd
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Re: Love to design games... Can't math.

#16 Post by blankd » Sun Aug 24, 2014 7:34 am

Urikol wrote:Oh. I don't have a money issue so I may be able to afford it. If it is as you say "Indeed Visual" I might be able to figure most of it out on my own being a visual learner.
If you want to get an idea of it before you spend money, check out Unreal Engine 3's kismet, it works something like that. (Both basically use nodes instead of coding. Both will have a learning curve, so beware of that.)

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anon2045
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Re: Love to design games... Can't math.

#17 Post by anon2045 » Tue Sep 09, 2014 8:35 pm

If you're still looking to improve your math skills, I know that khan academy covers Early Math, Arithmetic, Pre-Algebra, Geometry, Algebra I, Algebra II...all the way to things like Trignometry and Multivariable Calculus. It's completely free, have a lot of math exercises so you can test yourself, and video tutorials so you can see how it done. If you sign up, (which is also free) they measure your progress along the way.

They even have computer programming courses, though it's mostly Javascript. (If you're just starting learning programming, a language like Python or Javascript would be an easier place to start. Their syntax is much simpler compared to C++.)

Some free online programming textbooks I've been reading that I particularly recommend (esp. if you're a beginner):
* Note: I've only read the Python or Javascript versions of these.
* Note: Not sure whether you're learning C or C++ (they're different languages though similar) so I've listed books on both.

How to Think Like a Computer Scientist: C++ version (there's also a Python version here)
Codecademy | Python track | Javascript Track
Learning Python the Hard Way. The html version is free, the online course is not. They also have a version of this book in the language C
htmldog.com's Javascript tutorials

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