Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
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The advantage of getting original voicework would be that you can tailor it to your game, you can get a variety of voices and ensure you won't run into a problem with having to use say, one male voicepack for every male character, and also you've got a bit of control over things like the file format and the tone of the takes. Plus, you can set deadlines as short or as long as you like on both sites, as long as you have a deadline of some kind. So, if you need them ASAP, you could just set the deadline a couple of days from now. I run in a bunch of VAing circles, and my friends and I tend to leap on game auditions as soon as they come up, since they're often the most interesting projects that get posted around, so to my knowledge you wouldn't have much trouble getting auditions even on a short notice-- just make sure you give enough info in any threads you post, and people will usually hop right onboard.
Alternatively, like Fleet mentioned, you could scout on the LSF recruitment forums, though that might take a little longer since you'd have to go after each actor one by one, whereas holding auditions you can get everyone at once-- though the upside of scouting is that you can separate the wheat from the chaff yourself, so to speak, and avoid actors with poor recording quality or flat reads that you might get from open casting. Lastly, if you have Tumblr, posting on the voice acting tag can sometimes turn up results, since a lot of VAs track it in case auditions are offered. There are plenty of places to shop around for VAs, so if voicepacks aren't an option, it shouldn't worry you too much. Amateur VAs are generally up for any interesting work, even if it's unpaid-- you just have to put your project up in relevant spots.
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