This is basically what I meant. I also think I went a little farther than that - my point was that you can make a less-defined character, that the player can easily empathize with, and only then define them once the player and the character have had time to bond.Jate wrote:I think you may have misinterpreted what he said. He meant fewer people will relate, not that the character is less relatable. Like we could both relate to a female character, but only you could relate to a female Jewish character.
This is especially true in works like novels and VNs, where you don't _need_ to reveal very much about the protagonist at the start - and hence, you can control the release of information for maximum impact. I had hoped the Tunnel in the Sky example would have made what I was trying to say clearer.
Going back to the OP - why would having a protagonist that identifies as Non-Binary require more character art? It's the same character throughout the game - and in a VN, there's no requirement to show the protagonist in the first place.
This is more meant to shut down topics like "What is your favorite color?" - I don't think there's anything to be said about why you prefer blue and I prefer plaid. And yet, such threads go on for a long time, taking space from more productive discussions.Mad Harlequin wrote:"Talking past each other" means what, exactly? Contributing without replying to somebody else? Depending on the topic, that may or may not be an issue.
You're wrong about this. By having a topic, a forum welcomes everyone by encouraging them to set aside differences that are unrelated to the topic. Without a topic, every difference is equally important, and hence all differences are magnified.It strikes me as rather hypocritical to profess a desire to make a forum welcoming when, in point of fact, it only welcomes certain kinds of discussion.