Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
- Posts: 14
- Joined: Wed Mar 09, 2016 5:00 am
- Projects: Dire Love: Eaten Alive, The Prince's Choice, Signs of Illusion
- Tumblr: acelinarose
- Lemma-Class Veteran
- Posts: 3562
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
If you don't finish it, it isn't a big deal...you'll still learn something and learning something is always good.
Some things to note:
-You don't have to put up a work in progress post. My project (which I am going to finish) will never be counted as an "unfinished" game, because I'm not going to put up thread until I know the thing is going through be done. I don't see myself putting up a work in progress thread at all. Though I may post in the playtesting thread after the alpha is done.
-If your game isn't that complex, you may not have to learn any Python, you may be able to do everything in Renpy. On the other hand, there are some great free and easy resources to learning basic Python I can recommend in PM. Also, you may not need to do it yourself if your first project is free. I am doing the coding for one and implementation/doctoring for another small free game. You may be able to find someone who would code for you for free.
-Similarly, if your game is small and free you may find someone to do some art for free.
If you are interested, why not try it?
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Green Glasses Girl
- Posts: 367
- Joined: Thu Jul 11, 2013 7:16 pm
- Projects: Cavaliers & Carnivals
- Tumblr: green-glasses
I'm working alone too. I'm new to programming and I create my sprites in the same manner as you do. I've been working on my VN for about 1.5 years and I'm still trucking along. A lot of factors come in when making a game (real life issues, motivation, resources), but if it's something you really want to do, don't delay! I think it's better to start on a project (whether online or offline) than to not start it at all.
If you feel that you need help, check out the Recruitment threads! There are a bunch of people who can give a hand with assets if you ever feel like you're struggling.
Think carefully about the length and scope of your story. You *might* benefit by keeping your first story relatively small. For instance, include just three major characters, a small number of settings, and just a few possible endings. Once you complete creating a short visual novel, you might be more ready to create a more extensive project.celinarose wrote: I was just reading the post about incomplete games, and it made me wonder, do you guys think this is feasible?
Have you experienced trouble setting aside time for writing? Is it easy to get distracted from writing when you are busy or stressed?celinarose wrote: And I am known for being impatient, in general.
Have you lost interest in writing stories in the recent past? Also, have you struggled with perfectionism?
These are difficult questions to consider. Think about them before writing. I recommend that if you want to create a visual novel, first make sure that you are dedicated to your story. Write about characters, a plot, and a world which you find interesting enough that you will want to keep writing even when you need to deal with real world problems.
If you have trouble writing with Ren'py, then consider some alternatives. The Novelty visual novel engine is no longer updated, but it's also free, and you can find relevant forum threads and tutorials. TyranoBuilder will cost you $15 US, but it has tutorials and customer support. You can also use an RPG Maker program as another option -- for instance, RPG Maker XP currently costs $25 US on Steam, and it's easy to find resources and programming advice.celinarose wrote: Also I'm a complete noob at programming, and I'll have to learn Python, to create this game.
Will work in exchange for fight game buddies.
- Miko-Class Veteran
- Posts: 737
- Joined: Tue Jun 12, 2012 1:17 am
- Completed: https://ran.itch.io/
- Projects: Fate's Cafe
- Tumblr: otometwist
- Skype: @otomeran
- itch: ran
- Location: Manila
♡ Once Upon A Hallow's Eve is a GxB Halloween otome.
♡ The Thing With Mistletoes is a GxB Christmas otome.
♡ Random VN reviews? Click me! You know you want to~
- Posts: 44
- Joined: Thu May 01, 2014 10:10 am
- Completed: Unplanned AMOUR
- Projects: Wolf & Red's Lovestory,Familiar & Love
- Tumblr: nyahtome
- Deviantart: Mashiro-chi
- Skype: mashiro-chi
- Location: Finland
I also started my first VN(mine is also an otoge) couple month ago and I'm soloing everything even now(art,programming,bgs,writing,etc) And just like you I'm completely amateur at programming. Not only my writing skill are awful..> > my English skill are also quite poor... But still, I had a nice game idea and really wanted to do it even if I'm slow and a newbie.
It doesn't matter if the game takes year or two I'll definitely finish it.
So even if it's just a pure hobby,As long as you have motive and a clear goal. You can definitely do it!
Game dev blog:Tumblr
- Posts: 146
- Joined: Thu Mar 24, 2016 9:18 pm
- Completed: Shine (RPG Maker), Heroes (RPG Maker), Lantern Bearer (RPG Maker), Loop the Loop (Unity), Magic Potion (Unity), Other Stars (Unreal), Sky Eye (RPG Maker), WIN Delivery & Fateful (Ren'Py)
- Projects: Weird Is Normal (Ren'Py), Gnowee (prob. Game Maker)
- Tumblr: kaiopdebeeck
- Location: Germany
I myself love Grimm's fairytales (ESPECIALLY those that non-germans rarely hear of like Blaubart, Allerleihrau, Die Hochzeit der Füchsin or Das Wasser des Lebens), so I am curious already, which story you wanna do :3
Since it's your first game, try to keep it small and simple, that way you're most likely to manage it alone (look at something like "Knife of the Traitor", it has only a few characters and some choices, but it still manages to be very interesting and challenging). You learn while doing (I had no idea about phyton when I started working with Ren'py, but it is a very user-friendly language once you get the basics to at least make pretty nice things with little experience) and once you finished your first and second small game, you usually are in the rythm to know what and how to do
Also, you don't necessarily HAVE to do it alone. If you're not exactly strong on backgrounds or something, you can always ask for help here.
I wish you the best of luck, I look forward to it
- Posts: 89
- Joined: Fri Feb 08, 2013 9:33 am
- Projects: Dark nights
- Tumblr: darknightsblog
- Deviantart: Pinlin
I started as a complete newbie in all fields. Just like you, I drew on paper and had never seen programming.
Currently, I'm working on my VN for 2 years. I couldn't imagine how much I had to learn, but looking back at it I have no regrets.
Persistence and dedication are the basic ingredients for your project. Other skills you learn along the way.
Users browsing this forum: No registered users