Zelan wrote:NialGrenville, I think that the major difference in our thinking comes from our perception of what VNs are - you consider them more game-like, while I consider them more book-like. I don't think either one of us can really prove ourselves right or wrong.
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If I ever get around to making my own VN, I would rather it not be modded in any way. The way I see it, it's my story at the end of the day, and I've told it exactly how I want it to be told. Fanworks are fantastic and I would be honored if someone even considered making a fangame, but I wouldn't want it to use the framework of my original VN.
I see VNs more as games than books, but yet I'm also not all that enthusiastic about people modding the games I create. I also don't think of the game as
my story, but I think of the story as what is created when the player interfaces with what I've given them. I choose those options very deliberately. And one of the things I'm interested in exploring in my next couple of games it about causing discomfort with the player, causing some difficult choices, causing moral difficulties, and exploring agency or the lack thereof...or the consequences of player agency.
Allowing the players to mod the game allows them to bypass the whole point of the experience I want to create with the player.
Let me give some examples from Dragon Age 2. I loved Dragon Age 2. I loved the way in which you couldn't always get what you want in that game. Two specifics: Aveline. Aveline is amazing and she is great...and you know what? You can't date her. Your inability to date her isn't because they forgot to add that, you can't date her (or Varrick) because the game makers wanted to do something specific. They wanted a player to recognized that, no, you don't get to date anyone you want just because you want. Some people don't want to date you. There is a challenge to entitlement...and a sort of entitlement prevalent in some gamer circles...in that choice that was part of the point. Allowing those gamers who feel entitled to date whoever they want regardless of how the other person feels to mod the game to allow them date people who were not previously into them? That feels like such a terrible thing to me. It goes against the point...not the story, but the point.
Second example. In Dragon Age 2 someone is murdered and you can't stop it from happening (I won't be specific because of spoilers). This is also done deliberately...as it is deliberate that the player is a refugee for a whole year at the start of the game and never becomes the "chosen one." Dragon Age 2 is pushing back against wish fulfillment as part of the theme of the game. To allow players to mod the game to put all the wish fulfillment back in feels like a travesty. Now, granted, I think one of the reasons that Dragon Age 2 didn't sell as well is because it didn't feed into wish fulfillment in the way most RPGs do. But I thought it was really refreshing.
So, the games I want to make, I don't want people modding...because I don't want them bypassing the theme.
That said. I could imagine creating a game that was made specifically for modding. But that game would be all fan service and wish fulfillment all the time.
Also said. I do plan on releasing some of my code for some of my games. Not because I want to enable modders, but because I want to aid coders get better. I want to help the coding community...new coders, intermediate coders like myself...I want to give back to the community that has given so much to me. So having some games with open code? Sure! So they can mod the game? No. This is also because I have commissioned the artwork and I don't have the right to just let anyone do anything they want with it.
If they want to make fan works. What do I care? Though, to be honest, I don't think my games are the sorts of games that would generate the sort of fannish-ness that would cause people to want to make fan works.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe:
http://lemmasoft.renai.us/forums/viewto ... 51&t=21978