I'm going to respond to the very first post first.
Hello everyone!
I am a newbie here, I actually just created my account so first of all : nice to meet you all! I hope we can get along well!
Nice to meet you too. My registration date is ... about a year ago I think, but I started to active this year.
I had an idea for years and years for a game but never got to do it. Recently, an event in my life finally allowed me to go into the realisation of that game that's been haunting me for so many years and I have to say I have never been so happy to be involved in something.
I bet a lot of people feel this way.

I also have a passion for game for many years, always wanted to make one (right now, I work in a local game studio).
But then when I started working for "real game", I realize again that game could be so overwhelming to be handled by one person only.

I kinda feel discouraged at this point, but then a friend of mine said, "You loves writing, right? Why don't you mix your writing and game making and focusing in making something more story-driven? I think that'll be great!".
And that's basically why you find me here in this forum.
I have however a real dilemma. I have been able to work on my game because I was on a leave from work but I will probably have to get back to work at some point and I have no idea how to conciliate my work life with the making of my game. I was wondering if some people would be kind enough to share their experience regarding that issue.
Aah, right. Balancing work and life itself is already difficult (I even found some article that boldly said to "forget about work and life balance"), so how about inserting game making in the schedule?
- Keep it small and manageable.
Like everyone else said.
Why keeping it small is important? It's to keep yourself sane. It's like making a (real) house VS making a birdhouse by yourself. Think about the satisfaction when you finish something VS disappointment when you think you made no progress.
Don't worry, you always learn something from small projects. It prepare you for the bigger ones.
- Work with other people (keep small team too)
Feeling down/tired/discourage is unavoidable, but you could get up from it easier when your working partner is so fired up about the project. It's like, "I can't let him/her down!" and then you get back to your feet and work again. It's (I think) the same too for your working partner.
- Don't be too hard on yourself
There will be times where you come home really tired and can't do a thing, can't even stare your PC for another minute to work on your game.
Don't force yourself.
Switch to another task that doesn't need to open your PC (that's why I still love pen and paper for game design material/story outline). Reread the story outline, write down your item list, doodle your character/hometown, or do something else less tiring. Again, don't be too hard on yourself.
I found
these videos a couple of years ago and still rewatching it whenever I feel the need to "back to basic". Maybe it could help too.