Accessibility in VNs (and games in general!)

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Morhighan
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Accessibility in VNs (and games in general!)

#1 Post by Morhighan »

Since I've learned about making websites accessible in my HTML class in college, I've been taken with the idea of making accessible games.
I think that Cute Demon Crashers had some good features--changing the font to a dyslexic friendly font, if I recall?

Anyway, I just found this website:
http://www.includification.com/

And thought I'd share it with you all! It raises some great points.

I myself have some sort of colorblindness--yellow and I just don't get along (Why did I make one of my main characters have pink and yellow hair?! I can't even see the yellow half the time!) so I've been more conscious of this sort of thing.

I also try to take care with fonts when I make GUIs.

What efforts do you all make when you make VNs and other games? :) I'd love to get more ideas.

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Re: Accessibility in VNs (and games in general!)

#2 Post by Hijiri »

After I found out a player was using the autonarration thing built into renpy, I've gone and made sure that just about all elements have a callout so anyone using it won't just guess what they're hovering over. It's not an overly difficult addition:

Code: Select all

hotspot (74, 119, 355, 44) action Start() alt _("New Game")
Just as an example.
Image Image
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Tempus
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Re: Accessibility in VNs (and games in general!)

#3 Post by Tempus »

I mostly work in web design at the moment but ultimately it's all still text and images on a screen. One thing I usually do is bump up the default font size. I think Lemma Soft Forums has tiny text, for example. Another thing is making targets like buttons and links as big as possible for people who have issues with fine motor control. I also try to differentiate stuff by position and brightness, not colour.

But I expect those things are probably mentioned on the site you linked!
StoryDevs — easy-to-search profiles for VN devs (under construction!)

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Re: Accessibility in VNs (and games in general!)

#4 Post by wyverngem »

I use self-voicing to play games and I'm really glad that Renpy has it. Though it's in the game it doesn't mean that developers think about it. I played a game yesterday that had a long pause in it. My friend was playing with me and she was the one who told me about the images on the screen.

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