#11
Post
by Kokoro Hane » Thu Mar 16, 2017 3:03 pm
I am guessing this question seems to not just be aimed at stat-raisers, but games with romanceable options in general. In that case, I always prefer a developed MC rather than a blank-slate one. Most blank characters are very boring, and the only thing that keeps me interested in the game is that the other characters are interesting--but it is hard for me to root for a couple when the guy or girl I am playing literally has nearly ziltch qualities that make them likeable. Really, how is this character liked so much? It makes no sense! When I am reading a narrative, I don't find myself able to "project" myself onto them anyway... especially if it's a guy since I'm a girl, I just play match-maker in that case and I really like when the MC has their own persona. When their narrative and banter is just as fun and interesting as everyone else. If it is heavily gameplay oriented and you can develop the MC as you go along, I guess I am OK with it--blank slaters CAN be done right but majority of the time, I love my MC with personality. Commercial example would be Okabe from Steins;Gate, when I first watched the anime I was so shocked to find that THE MAIN CHARACTER was my favourite--that is rare and it remained when I played the actual game (which is even better since we're in his head). Another bonus to leads with personality is they can become more tangible--meaning, some players may actually relate as for me personally, I can't relate to blanks xD
Now on stat-raisers, you can still heavily benefit from having an MC with personality. Let's take a Ren'Py game I am sure majority of you all are familiar with--sakevisual's "Re:Alistair++". This had stat-raising but Merui did have her own personality. I really loved how she was so bent on finding the guy who stole her Blessed Stone, she had motive and the choices you're presented with feel like choices she would actually make. It does bother me to have a multitude of choices that makes me feel the MC is indecisive--I know it's to allow the player to project themselves, but when it comes to story games it's... odd, to say the least. Plus sometimes no choices I'd pick is available anyway, so it can be utterly pointless. And echoing what Yunou said, I also like when you can further develop a character through the given choices. It creates a very organic experience since naturally, we grow and learn through our choices and how it affects certain events in our lives, so to have a hero or heroine with personality CONTINUE to grow and learn as the story unfolds is always great!
Just my 2 cents~