trooper6 wrote: ↑Sat Sep 09, 2017 7:14 pm
There are the stories about Queer Rights and Queer Struggles...Milk, Serving in Silence: The Margarete Cammermeyer story. Most of the classic queer films made by queer people for queer people...being queer isn't some thing that isn't important to the story...it is central to it.
Is it really
the protagonist being queer that is central to the story, or is it everyone else's
perception of a queer person? Stories about queer discrimination don't focus on the person. They focus on the politics and society surrounding and reacting to that person. A story about discrimination of queer people is at its core political or sociological criticism.
"Queer films made by queer for queer" is self-celebration in its most neutral sense. It's about a subject common to all involved and most important to them, mostly from a time when it made them an outcast. It conveyed a feeling of group identity. In this case, it was about
being queer in general, not a particular person. The people in these movies are to be stand-ins for everyone else who might be in a similar situation.
What do you want as the focus of your story? The "adventures" of your protagonist or criticism of the society he lives in? Protagonists in dystopian stories are not remembered very often for a reason: They are merely observers, points of view for us. I remember more about the society of "Elysium" than I do about the protag himself. I know about "Metropolis" but who the f* is the protagonist? Aldous Huxley's "Fahrenheit 451" left an impression, but not for the protagonist.
In the same vein, if you write a story about queer people being oppressed, it's not so much about the people but about the society oppressing them. That's usually where the conflict originates from.
For example, you might have a gay protagonist. If his struggles come from being gay, that's criticizing the society. If his struggles come from an antagonist who would hate him whether the protag is gay or not, even if he utilizes the "gayness" to his advantage or to express his hate, that's a story about the person.
Part 3 (I think?) of the point&click adventure Technobabylon played this right when one case involved a gay couple of rich entrepreneurs, one of whom was murdered. Being gay was never a central plot point. The murder had nothing to do with being gay, hell, the word "gay" or anything similar was never even used or brought up. The wording "his husband" was all the player ever got from that direction. This made it feel so mundane, so very NORMAL, that I as a player gave it no second thought after I realized, "huh, so that's perfectly normal and accepted there". It brought being gay into the game in a believable way and played it so that it was present, but not overshadowing anything else. Give people more gay like that and they will accept it without batting an eye.