I'm looking for examples of Ren'Py-made visual novels that use persistent data that goes from one game to another (like an episodic series). Meaning, you make choices in the first game, and those choices affect the second game, etc.
Any examples out there?
Ren'Py VNs that Use Multi-Game Persistent Data?
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Re: Ren'Py VNs that Use Multi-Game Persistent Data?
I believe that if you play Don't Take It Personally when you have a save file of Digital: A Love Story, it mentions the name you chose for the protagonist of Digital. But I'm not entirely sure if that programming was done in Ren'Py or not.
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Re: Ren'Py VNs that Use Multi-Game Persistent Data?
Digital and Don't Take it Personally were both done in Ren'py.
Analogue: A Hate Story and the sequel/add-on Hate Plus has multi persistent data and that was coded in Ren'Py as well.
Analogue: A Hate Story and the sequel/add-on Hate Plus has multi persistent data and that was coded in Ren'Py as well.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Re: Ren'Py VNs that Use Multi-Game Persistent Data?
How does one achieve that, is it documented?
What I'm saying is, I can't logic it out in my mind how you check persistent data of another game that could be installed in unpredictable folders.
What I'm saying is, I can't logic it out in my mind how you check persistent data of another game that could be installed in unpredictable folders.
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Re: Ren'Py VNs that Use Multi-Game Persistent Data?
Ren'Py does the alternate save to the same directory on specific platforms. That's where persistent data will be.
Code: Select all
## Controls the platform-specific place Ren'Py will place the save files for
## this game. The save files will be placed in:
##
## Windows: %APPDATA\RenPy\<config.save_directory>
##
## Macintosh: $HOME/Library/RenPy/<config.save_directory>
##
## Linux: $HOME/.renpy/<config.save_directory>
- trooper6
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Re: Ren'Py VNs that Use Multi-Game Persistent Data?
Yes it is documented. In the documentation under Persistent Data: https://www.renpy.org/doc/html/persiste ... ersistence
There is even an example.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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