3d art vs hand drawn art

Forum organization and occasional community-building.
Forum rules
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
Message
Author
User avatar
jack_norton
Lemma-Class Veteran
Posts: 4067
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

3d art vs hand drawn art

#1 Post by jack_norton » Fri Mar 27, 2009 9:09 am

I personally prefer hand-drawn art (manga or any other style). However my real question to you is: would you play a game with 3d pre-rendered images ?
Like this one below:
Render 5.png
to me as developer would be a big advantage since I could make those myself. No need to pay/wait for an artist, delay projects, and so on. But I'm not sure that people could play games at all with this kind of art (I know that I wouldn't be much interested in playing a VN/dating sim with such art if I saw him on a website).
What's your opinion on this art style ?
follow me on Image Image Image
computer games

User avatar
Vatina
Miko-Class Veteran
Posts: 862
Joined: Mon May 08, 2006 2:49 am
Completed: Blue Rose, AO: Broken Memories, My Eternal Rival, Dust
Projects: AO: Fallen Star
Organization: White Cat
IRC Nick: Vatina
Tumblr: vatinyan
Deviantart: Vatina
itch: whitecat
Contact:

Re: 3d art vs hand drawn art

#2 Post by Vatina » Fri Mar 27, 2009 9:37 am

Personally.... I don't like it. Usually I prefer hand-drawn over 3d. Plus, 3d art as the one you've shown often end up looking very stiff. I feel like I'm looking at a Barbie doll ^^;

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: 3d art vs hand drawn art

#3 Post by DaFool » Fri Mar 27, 2009 9:45 am

3D can still work:

http://dafool.visualnews.googlepages.com/ag3_pictorial

hints: less occidental, more oriental features

Personally, I would just make 3D chibi characters and max out cellshading. No one would complain, although it would limit your gameplays to the childish kind.

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: 3d art vs hand drawn art

#4 Post by Jake » Fri Mar 27, 2009 9:54 am

Personally, I don't think 3D is really ready for this kind of thing yet. But if you were to pursue that kind of thing, then I'd agree that a good cel-shading renderer/material/whatever would probably be preferable to a realistic look - it's more forgiving, avoids the uncanny-valley, etc. I really liked the graphics in Eternal Sonata/Trusty Bell in that regard, personally. But again, they were very anime, which probably helps.
DaFool wrote:3D can still work:
Huh. I'd have used some of those pictures as evidence against, to be honest. Particularly this one; the glossy, plastic skin is off-putting, the way the girl's arm passes through the guy's is distracting... One of the really big problems in 3D modelling, as I understand it, is the squishiness of things like skin - it appears to be very hard to get a fleshy object to interact properly with a hard object to make it look like someone is holding a thing, let alone fleshy with other fleshy objects. Instead, 3D things usually look like they're passing close to other things or stroking them rather than holding or grasping them, which in turn makes them look far more like dolls than people.

And this is leaving aside the utterly disturbing breasts that girl on the right has!
DaFool wrote: hints: less occidental, more oriental features
The ones you're showing aren't really "more oriental", but "more anime"...
Server error: user 'Jake' not found

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: 3d art vs hand drawn art

#5 Post by DaFool » Fri Mar 27, 2009 10:18 am

Jake wrote:this one the glossy, plastic skin is off-putting
That's sweat indicating 'horniness'... LOL yeah many people hate that about Illusions games.
Eternal_Sonata
Was this available on the PC? I don't have a next-gen console to enjoy it. :cry:

Dalton
Regular
Posts: 53
Joined: Fri Feb 27, 2009 12:50 pm
Location: Germany
Contact:

Re: 3d art vs hand drawn art

#6 Post by Dalton » Fri Mar 27, 2009 10:34 am

I mostly find, that handdrawn graphics have more feeling to the, than 3D-rendered.
I can not imagine myself playing a visual novel with 3D-rendered graphics. I barely can get a feel for the characters looking at them. And since I am really a character person (meaning I would be okay with a bad story if it had good characters), I need to get a feel for them.
~Imagination is more important than knowledge (Albert Einstein)~

Just working on graphics for the moment... May start talking about my project once they are done...

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: 3d art vs hand drawn art

#7 Post by Jake » Fri Mar 27, 2009 10:49 am

DaFool wrote:
Eternal Sonata
Was this available on the PC? I don't have a next-gen console to enjoy it. :cry:
Nope, I think just XBox 360 and PS3. There are plenty of screenshots around on the web, though. It still suffers from floaty-hand syndrome, of course, I just like the halfway house between cel-shading and regular lit rendering.
Server error: user 'Jake' not found

User avatar
papillon
Arbiter of the Internets
Posts: 4104
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: 3d art vs hand drawn art

#8 Post by papillon » Fri Mar 27, 2009 11:13 am

I know someone who's making a 3d visual novel (see here) and I've seen someone doing a retelling of Fatal Hearts using the Sims for graphics... but while that was sort of cute, it's also sort of creepy. the 3d models tend to look scary a lot of the time.

User avatar
delta
Epitome of Generic
Posts: 525
Joined: Sat Dec 22, 2007 12:59 pm
Projects: yes
Contact:

Re: 3d art vs hand drawn art

#9 Post by delta » Fri Mar 27, 2009 11:33 am

Bad 2D art can still be endearing.
Bad 3D art is horrible.

The best-looking 3D VN I've ever seen is Time Leap, and it's still uncanny and unconvincing. Oh, and there is Valkyria Chronicles, but you aren't Sega.
The rest is left as an exercise for the reader.

User avatar
jack_norton
Lemma-Class Veteran
Posts: 4067
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: 3d art vs hand drawn art

#10 Post by jack_norton » Fri Mar 27, 2009 12:06 pm

Well, glad to see I wasn't the only one thinking that :)
Indeed 3d graphic sux. Even if you're Sega and make very cute 3d, I still prefer traditional 2d. Even outside of games, my favourite cartoon movies are miyazaki's ones, not those full 3d american cartoons.
follow me on Image Image Image
computer games

User avatar
Samu-kun
King of Moé
Posts: 2262
Joined: Mon Sep 03, 2007 3:49 pm
Organization: Love in Space Inc
Location: United States
Contact:

Re: 3d art vs hand drawn art

#11 Post by Samu-kun » Fri Mar 27, 2009 3:54 pm

3D is hard to do with characters because of the uncanny alley. However, I don't think it really applies to us much because we're generally trying to do the anime style, which actually avoids the uncanny altogether anyways.

There's the soft shaded figurine style.
sample-1d135d3dd0027874407733fbb7d377d6.jpg
The partial celshaded Eternal Sonata style.
59bf03066dcc33f981871fb9a739d190.jpg
Or just the "I can't believe that's actually 3D" cel shaded style.
8b9f0f7251a7a1e0fe8f8159659ae957.jpg
If you know how to actually make these kinds of art, then yes, 3D is actually a very good alternative to 2D. Not only can you get a near limitless amount of shots from different angles very quickly, but it's also relatively easy to rig your model to a skeleton and get many different poses quickly and easily as well.

I don't think the picture you provided looks much good though. It has too much of the uncanny alley going for it.

User avatar
Hime
Veteran
Posts: 384
Joined: Thu Jun 01, 2006 12:46 pm
Projects: Project Nattsu, Take Rena Home
Contact:

Re: 3d art vs hand drawn art

#12 Post by Hime » Fri Mar 27, 2009 3:58 pm

The bad things about 3D in my opinion is that the pieces done with aren't in fact invidual: once you have seen the model from a couple of different angles, you know what to expect. In 2D on other hand the characters look always at least a bit different as the artist's feelings and skills waver. 2D isn't as "perfect" as 3D, but it's actually the good side of it - imperfection is inviduality. I'd prefer 3 2D CGs over 300 3D ones. :)
Image

User avatar
Aashtarsrain
Regular
Posts: 188
Joined: Thu Oct 25, 2007 3:25 pm
Projects: Speed Dater Evolution, The Magistrate
Contact:

Re: 3d art vs hand drawn art

#13 Post by Aashtarsrain » Fri Mar 27, 2009 4:30 pm

I still prefer traditional 2d. Even outside of games, my favourite cartoon movies are miyazaki's ones, not those full 3d american cartoons.
Indeed, I do agree that it's a matter of preferences and personnal taste, so there should be space and choice for everyone and every art, and I definitely think it's one of RenPy's great strengths. Personnally, I love 2D and anime but I love to work with 3D myself, though I perfectly know it's not that popular on this forum, which can be quite discouraging sometimes :? but anyway... Of course, it depends on the overall quality of the pictures, but I don't see why I would not have played the 3d VNs and demos posted here, as well as the ones with photos, and the ones with the same drawn fair-haired girl again etc, and in fact I enjoyed most of them. So there might be others too.

User avatar
Samu-kun
King of Moé
Posts: 2262
Joined: Mon Sep 03, 2007 3:49 pm
Organization: Love in Space Inc
Location: United States
Contact:

Re: 3d art vs hand drawn art

#14 Post by Samu-kun » Fri Mar 27, 2009 4:34 pm

Hime wrote:The bad things about 3D in my opinion is that the pieces done with aren't in fact invidual: once you have seen the model from a couple of different angles, you know what to expect. In 2D on other hand the characters look always at least a bit different as the artist's feelings and skills waver. 2D isn't as "perfect" as 3D, but it's actually the good side of it - imperfection is inviduality. I'd prefer 3 2D CGs over 300 3D ones. :)
You know, you can change the look of 3D models over different angles using scripting. (although not many people bother to learn it) If anything, I don't know where you get the idea that 3D modeling is a sterile art, because just as much emotion and feeling goes into a 3D piece as a 2D one.

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: 3d art vs hand drawn art

#15 Post by Jake » Fri Mar 27, 2009 5:06 pm

Samu-kun wrote:If anything, I don't know where you get the idea that 3D modeling is a sterile art, because just as much emotion and feeling goes into a 3D piece as a 2D one.
A 3D model is always an abstraction of the creator's intention, one way or another. You don't paint directly the output images, they're created by cold, unfeeling - sterile algorithms.

Sure, you can put expression into 3D models, but it's a lot harder to notice that expression amongst all the maths than it is with a 2D drawn image, even if that image was drawn in Photoshop - the expression is evident in line weights and brushstrokes of colour and so on.

Not to mention the fact that 3D models - even the ones with nice shading or cel-shading - still seem to have serious trouble holding things, which still makes them look like dolls.
Server error: user 'Jake' not found

Post Reply

Who is online

Users browsing this forum: No registered users