First of all, thanks a lot to everyone who responded to the survey, it's a huge help to me and I appreciate you all taking the time to do it. The survey will be kept open for a bit longer to collect the necessary reponses - if you haven't filled it out yet, please consider doing so! Now, to respond to all the replies in this thread:
Mammon wrote: ↑Thu Nov 22, 2018 4:14 am
On the survey; ironically trying to account for everyone results in me feeling prissy and left out. In genders, there's no simple option for male and female, meaning that if you're a heterosexual you'd have to select that you're cis male (and probably have to google what it even means), thus not allowing you to answer that you're just fe/male and have yet to decide upon your sexuality. Comparable to agnostics in religion, you're leaving out the moderates that aren't fully of either their local religion or atheism, or in this case the large percentage of the population that still identifies themselves according to the simple M/F system without further tying themselves down and children/teens yet too young to conclusively state their gender.
I normally don't care about this stuff, but in this case it seems like a big oversight by trying to be covering all options.
Anyway, filled in the survey.
One thing that I filled in with the survey (that the others reading this thread cannot see ofc) is why diversity in VN works. And I filled in that this is because of visual representation. In other media like novels it has to be described and the reader has to be reminded of it regularly lest the characters will be 'whitewashed' in their theatre of the mind, in a VN you can just see the sprite and that's that. There's no need to draw more attention to it beyond this, and as long as the VN doesn't do this then that's good. Ethnic diversity without making it something that the story revolves around or that bogs down a story having nothing to do with it. Even in movies and video games that's usually hard to find, but in indie VNs it's a lot more common. Diversity without this being a crux.
Hey Mammon, thanks for replying and filling out the survey! Yes, you aren't the only one to complain about the lack of simple male/female options - I was having a lot of trouble finding a balance between including a fair amount of options so that the "other" category isn't overused, and the knowledge that realistically having more of those options means that a lot of them will probably go unused, especially considering my fairly small target sample. I'll keep that in mind for the future. (Although, as for your comment about children and teens, this survey is only intended for those ages 18 and up! I had initially wanted to do this survey without that limitation but the issue of parental consent proved too much of a hassle for me to do so.)
That's a really interesting point about visual representation in relation to diversity, I'd be curious to see if anyone else shares that viewpoint. I do know what you're talking about with the 'internal whitewashing' issue. On the other hand, though, there are plenty of VNs that actually do the opposite and use a lack of visual representation, usually to make the MC a self-insert character to an extent. Of course after reading through plenty of threads on the subject I know that LemmaSoft's general consensus seems to lean towards "faceless MCs bad" but nevertheless it is an interesting duality in the medium.
Selidor wrote: ↑Thu Nov 22, 2018 4:44 am
To add to the above, for any future surveys you might create, you’d be better off splitting the question about gender identity into two - one with gender, and the other with trans status (including ‘prefer not to answer’ and ‘questioning’ options). You’ll find that many trans men and women don’t necessarily feel comfortable with a question that asks them to define their gender identity as ‘transgender [man/woman]’ rather than simply man or woman.
Also, the race question feels very American-centric. For example, ‘Asian’ covers a huge range of people. There’s probably value in separating out someone from Japan, source of a large number of visual novels, from, say, an Iranian or an Indian who plays or creates visual novels.
Hi Selidor, thanks for your input! Especially thank you very much for informing me on the issue of splitting the gender identity question - I hadn't considered enough that some people might prefer not to disclose their status as cis or trans. Unfortunately I cannot change the current survey to reflect this since any and all revisions have to go through an IRB approval, which can take weeks, but I will definitely keep it in mind for the future.
And yeah, I'm not at all surprised that you brought up the race question, I'm absolutely aware that it's pretty limited in its options. When putting together that question I struggled to find a good guide to have options that were distinct enough from each other without it becoming a list of potentially hundreds of different identities to the point where the data becomes unusable. Ultimately I really wasn't satisfied with the question, but I went with what's pretty much the same options that you see on those online surveys, and I hoped that the fill-in-your-own options offered throughout the survey would be enough to supplement the lack there.
Thanks for all of your feedback on the survey itself, it's definitely super helpful!
CSV wrote: ↑Thu Nov 22, 2018 11:39 am
I filled the survey!
I am a little surprised there are no questions about our opinion of diversity in VNs, but I understand that might not be the focus of your study.
What I mean is that I personally tend to choose VNs that have character types I like rather than ones that focus on diversity; I think diversity is good across VNs because people like different things and deserve content they like, but having every type of character in a single cast can be too much. An individual player looking for what they like and relate to won't fit all the categories for gender, sexual orientation, etc. I find this is particularly true for romance-based games.
As an example, take all the recent commercial VNs that have half the routes be otome and the other half be yuri. There are people who are interested in both, but for others it feels kind of bad to pay for a game where you know right off the bat you aren't going to play half the routes. It could be better to have discount versions where it's just the otome routes or just the yuri routes...so it would technically be less diverse, but better for both creators and buyers/players.
Hi CSV, thanks for responding! Concerning your comment about opinions on diversity, that's covered (if I'm understanding you right) in the questions where you are asked whether you are more likely to play a visual novel that you consider diverse. I know it's not exactly the same question but the intent behind it is similar.
I get where you're coming from with the concept of diversity across VNs and not necessarily within them. For me personally, I'm pansexual, so having romanceable characters of various genders in one game is not something that would give me pause when buying a game, but I can completely understand why someone who preferred just one gender might, for instance, hesitate to drop $20 on a game with 5 routes when they know they'll only play 2 of them. It is interesting to see you mention the split model, as I don't think I've actually seen it used in a released game before but I do remember seeing the same idea proposed in a WIP thread here on LemmaSoft a while back.
Cyanade wrote: ↑Thu Nov 22, 2018 11:30 pm
I personally think our differences are more rooted in culture than in anything else. Someone could be the same gender, orientation and race as i am, but if they grew up in a vastly different society, its going to be harder for me to identify with them than if it were someone from a more similar culture, regardless of their gender, orientation and race. My perspective might be different though, as an immigrant who’s experienced living in both conservative societies and in melting pots.
I’ve encountered a lot of media where diversity just means having cast members with a different skin color or sexual identity, but if they don’t really show how that difference affects that character’s treatment or worldview, then what’s the point? I’m not saying its a bad thing-sometimes it’s for cosmetic purposes, and sometimes those differences really have no bearing in that specific setting. What I don't understand is including it just to be PC.
Hey there Cyanade, thanks for the response! You bring up a super interesting point when it comes to culture; since culture is so hard to pin down, it's totally possible that you could have two people who look similar on paper that are actually quite different from one another. Consider, though, that race, sexual orientation, and the like do have cultures all their own, e.g. gay culture, black culture, etc. This is not to negate what you said about culture being a big factor, and of course other things like location can have an influence on culture, but having traits in common can in some cases also mean having cultural overlap as well. (Also, this is a bit off-topic, but I'm interested in how "internet culture" might have an influence on people's experiences as well - not something I'm focusing on in the current study, but food for thought.)
I understand where you're coming from with the idea of including diverse characters "just to be PC." On the one hand, I personally believe that there isn't any harm to be had in intentionally creating a diverse cast of characters, but when doing so it is important to keep in mind a story's setting, and how each character's identity will relate to their personalities and experiences given the context of that setting. I remember once seeing a VN in the WIPs here - not mentioning the name because it's not important - where the creator listed a bunch of traits for characters that they wanted in their VN which included gender identities, sexualities, and ethnicities, but little to no mention of these characters' personalities (some didn't even have names). One of the main criticisms on the thread was that the characters read like a list that was trying to tick off as many boxes as possible. This is not to say that the VN and its characters were doomed to be uninspired, but in general many writers find it more effective to start out with at least a basic personality and then follow up with such traits, rather than the other way around, to ensure good character design and development.
Preseva wrote: ↑Sun Nov 25, 2018 12:42 pm
What constitutes diversity? How are you defining it?
Does author intent and identity matter? If you're counting games with gay romances as diverse, the majority of those VNs are yaoi and yuri. Yet those are written primarily by heterosexuals for the sexual / emotional gratification of a heterosexual audience, and it could be argued they fetishize gayness rather than represent it. Gay people may not find much to identify with in such games, or consider them true gay romance.
Hi Preseva! Thanks for the questions. For the first one, I'm using a fairly loose definition of diversity for the survey - basically, whatever the visual novel players consider to be diverse. This is the reason for the wording of questions such as "games that you consider to be diverse." The idea that I think a good amount of people probably get of diversity includes things like the questions I included in the survey - gender identity, sexual orientation, race, and (dis)ability. I also included chronic illness in the survey - it's something that I can't recall having seen personally in many VNs, but it's a community that is becoming more and more vocal. However, to truly include anything that those answering the survey might feel is relevant, I added the option to "describe any other aspect of your identity that you consider important." A bit of a personal example - I have had eczema since I was very young. Technically, I think this might be considered a chronic illness, but since mine is relatively tame compared to what some people have to deal with I've never really thought of in this way. Still, it's not something I can ever remember seeing in a character before. While this isn't the end of the world for me - I don't really consider "eczema" a crucial part of my identity - it would be a pleasant surprise for me to see a character with eczema in any media. I've especially thought that this could be interesting if it were used in a romance game, particularly one with 18+ elements. You don't need all the nasty details, but nevertheless eczema flare-ups can be a bit gross and it was something that I sometimes felt self-conscious about; seeing a character deal with this, among whatever else they have going on, would make the character more interesting to me personally.
Your second point is absolutely fantastic and is something that I'm quite honestly really hoping to be able to work into the final paper. "Bad diversity," for the lack of a better term, can be at best bland and at worst harmful or stereotypical. While an author's identity can definitely affect their ability to write about characters with particular backgrounds, I think intent is ultimately the most important thing, as this is what will show up in the final product. The example that comes to mind is Becky Albertalli, author of
Simon vs. the Homo Sapiens Agenda (which was later adapted into the move
Love, Simon). If I remember correctly, she is a straight woman, but she wrote the book after communicating with queer teens about their experiences and the things that they wanted to see in queer media. The book and movie have both been praised for their handling of a gay romance, balancing the struggles that queer teens face with the happy endings that queer media is often denied.
-----
these responses took me like 2 hours to write and i haven't slept in 35 hours lmao kill me
Anyone else can feel free to jump in with their ideas in response to any of the above posts or my additions! My responses aren't meant to be the be-all end-all of discussions. c: