I’m writing a thesis on visual novels and it's quite a mess right now.
Posted: Sat May 09, 2020 2:23 pm
Hello.
I'm going to graduate in July and I'm writing a thesis about Visual Novels. I started writing it months ago, and I changed the theme a bunch of times. It started as a text that was about of interactivity in videogames, at a certain point the theme had become "The visual novels and the illusion of free will" but trying to do this I got stuck and I didn’t know how to move forward. So I made it more linear and simple (also I only have a month to deliver it!). I would like to make a more general speech and the theme is now "Past, present and future of Visual Novels", and I would like to insert the games that brought innovation to the genre. I still have some doubts about it. The structure is more or less like this:
-Past: I’m talking about the old adventure games, surely I’ll insert The Portopia Serial Murder Case, maybe YU-NO, or anyway games from the 80s or 90s.
-Present: I’m not sure yet, probably Ace Attorney, Zero Escape saga, Mystic Messenger (which I know well) or at least games from 2000 onwards, which must have innovative mechanics.
-Future: I’m still looking. Probably games that integrate VR or 3D environments that you can explore (Solace state maybe).
In the middle, I would insert :
-Genres and different types of vns
- Different types of narrative in video games (linear, string of pearl, branching, etc)
- "Are vns videogames or not? Let’s find out!"
- Differences in how visual novels are received in the East and the West. How in the West this interest has led to the creation of successful derivative products (for the general public) (Doki doki licterature club and Katawa Shoujo)
I’m not sure if I should insert it:
- Games that have a dynamic similar to visual novels ("walking simulators" by David Cage or Life is Strange), and games of the Telltale game, why is this typology successful in the West?
I know this is still very sketchy. I played really very few "important" vns. I started this thesis thinking that it would be easier to find information or that the (poor) knowledge I have of the subject would help me but in reality I overestimated it.
In short, if you have any advice on how I could improve this structure, I gladly accept it.
I'm going to graduate in July and I'm writing a thesis about Visual Novels. I started writing it months ago, and I changed the theme a bunch of times. It started as a text that was about of interactivity in videogames, at a certain point the theme had become "The visual novels and the illusion of free will" but trying to do this I got stuck and I didn’t know how to move forward. So I made it more linear and simple (also I only have a month to deliver it!). I would like to make a more general speech and the theme is now "Past, present and future of Visual Novels", and I would like to insert the games that brought innovation to the genre. I still have some doubts about it. The structure is more or less like this:
-Past: I’m talking about the old adventure games, surely I’ll insert The Portopia Serial Murder Case, maybe YU-NO, or anyway games from the 80s or 90s.
-Present: I’m not sure yet, probably Ace Attorney, Zero Escape saga, Mystic Messenger (which I know well) or at least games from 2000 onwards, which must have innovative mechanics.
-Future: I’m still looking. Probably games that integrate VR or 3D environments that you can explore (Solace state maybe).
In the middle, I would insert :
-Genres and different types of vns
- Different types of narrative in video games (linear, string of pearl, branching, etc)
- "Are vns videogames or not? Let’s find out!"
- Differences in how visual novels are received in the East and the West. How in the West this interest has led to the creation of successful derivative products (for the general public) (Doki doki licterature club and Katawa Shoujo)
I’m not sure if I should insert it:
- Games that have a dynamic similar to visual novels ("walking simulators" by David Cage or Life is Strange), and games of the Telltale game, why is this typology successful in the West?
I know this is still very sketchy. I played really very few "important" vns. I started this thesis thinking that it would be easier to find information or that the (poor) knowledge I have of the subject would help me but in reality I overestimated it.
In short, if you have any advice on how I could improve this structure, I gladly accept it.