All right, well it looks like I'll be playing the devil's advocate here...sorry for the long post...skim if you must...xD
Wintermoon wrote:Desensitizing people isn't necessarily a bad thing. It lets people react calmly and rationally when they encounter actual violence instead of panicking. Is there any link between being desensitized to violence and committing actual acts of violence?
The glorifying violence, anesthetizing violence, making violence "cool," is a bad thing. However, jumping through burning buildings, shooting at gangs, stealing cars, etc. in a game is clearly locked in the realm of fantasy. Raping an underage girl on a subway platform is not so locked. Desensitization is an attitude where committing violent crime is acceptable, or "not a big deal." While there might be some exaggerations on the part of the media on the effect of video games on behavior, it is a fallacy to assume that video games do nothing, or that desensitization is calming (quite the opposite, it leads to aggressive and antisocial behavior). If you're interested in related psychological studies, I urge you to check out the link below.
Wintermoon wrote:They tried their usual outlet. It wasn't enough. They went and did it for real. Would they still have done it for real if their games had contained more realistic depictions of violence?
Answer: probably yes, and probably more so. Empirical studies (on both children and adults) have shown that over time, exposure to violence in video games leads to an increase in aggressive thoughts and an increase in aggressive affect/behavior. It also leads to physical arousal (i.e. activation of the parasympathetic nervous system: increased heart rate, dilation of the eyes, sweating, adrenalin) which is linked to the "fight or flight" mechanism. The common myth is that the effect of violence in video games is very small, or that it only affects already antisocial people. Untrue. It affects perfectly healthy, normal people too.
Like I said, most of these incidents are "snap" decisions, not premeditated acts of violence. They occur when the individual is in a certain, altered state of mind, sometimes due to the effect of playing a video game. These people see normal behavior from others as hostile, threatening, etc. and they react. It's not that they didn't "let out" their violence in the game...the game altered their frame of mind.
LVUER wrote:From what I heard, those research only valid for those under age of 18 (or those who aren't adults enough). There's also another researched conducted on adults, and the result is violence in video games do very little (to no) changes to those people (I mean those adults).
I suggest that anyone interested in a scientific perspective read
this article from the APA (American Psychological Association), which clears up some of the "myths" about violence in video games. Some of these myths, among others, include:
1. Violence in video games affects young children more than young adults.
2. "Unrealistic" violence is safe for older people.
(Really, if no one gets anything else out of this post, please, please read this article and be aware that the effect of video games on behavior is not a fairy tale. It is real for most people. If you are someone that doesn't want your kids inhaling secondhand smoke, take similar precautions with video games and keep an eye on what they're doing.)
This story is a little old, but you can easily find more contemporary cases with the same premise. It offers an interesting look at sexual violence in Japan. Japan has what (Western) sociologists would call a "shame" culture, and this is part of the reason why, until recently, Japanese women would often avoid reporting rape, sexual assault, groping, and other sex-related crime to the police. 'Yoko Yoshida, a staff member at the Tokyo Rape Crisis Center, said the wink-and-nudge attitude is grounded in a popular culture that often depicts rape as an act of passion, not violence, and that women who resist don't really mean it.' No matter what you say about cultural differences, victimizing anyone (including women) is a human rights crime. This attitude is disgusting, dangerous and wrong. Fortunately, the "blame-the-victim" and "boys-will-be-boys" attitude is beginning to decline...
Here's another quote:
"Rape-themed videos account for about a fifth of the porno offerings at chain rental stores, with titles like "Idol Rape Crime File" ranking among the top five in weekly X-rated sales. Popular comic books and video games often depict rape fantasies where teenage girls, nurses and housewives willingly submit to rapes and other sex assaults from relatives, neighbors or even police. A 17-year-old high school student arrested in June for allegedly raping 31 women reportedly told police he was trying to re-enact scenes he saw in porno books and magazines."
This is one extreme case, and not everyone will behave the way this kid did. But it is also not the only case, just one of many disturbing examples. Would this kid have (allegedly) raped 31 women without access to sexual media that demonstrated how, and indoctrinated him with a belief that it was not a big deal? I don't know, it's impossible to say, but maybe not. What is unlikely is that the media in this case provided a healthy outlet for pent-up emotion. Yes, he is (nominally) a kid, not an adult. That doesn't mean that kids don't commit any crime, and it doesn't mean that kids don't have access to violence or 18+ media. Especially when games like RapeLay go viral. Then, anyone capable of moving a mouse can have access to that kind of media. And 18 is an arbitrary line to draw between child and adult anyway. Just because someone is 18 as opposed to 17 doesn't make that individual a fully well-developed, mentally stable and healthy adult. There are actually very few such adults in the world to begin with at all.