What's the hardest part about making a visual novel?

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What's the hardest part about making a visual novel?

#1 Post by alberte »

For me.. it's just starting it, I've got an idea.. but getting it off the ground is something I lack.
I've been wondering this, and others responses
So.. :)
And coding, along with character perspectives.

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Re: What's the hardest part about making a visual novel?

#2 Post by Chansel »

For me that would be two things:
1. Finding good artists :S And once you've found them, somehow motivate them enough to draw quickly XD
2. Sticking to a schedule. Everyone has/needs a schedule or some sort of plan, I think. So, I made this very pretty one for myself. But I completely ignore it >.< Which means that finishing the game is taking me longer than planned. Speaking of which, I should really be writing right now ^^" *Starts up Word*
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Re: What's the hardest part about making a visual novel?

#3 Post by VenusEclipse »

Like Chansel - Sticking to the schedule. When you think you have time to work on something, something pops up.

The main thing for me is backgrounds and every aspect of writing. Getting the point across, making each character's personality realistic to the story, realistic speaking dialogue, describing the setting, editing, and definitely, NOT making it sound boring. XD

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Re: What's the hardest part about making a visual novel?

#4 Post by Deji »

For me, it's writing, because I absolutely fail at it xD I can plan, I can outline, I can design, I can draw, i can program (to a point) but I just can't write "Orz

When working on a team, I think the most difficult part is making sure everybody does what they're supposed to do, followed by making sure everybody (including yourself) is motivated enough to keep doing what they're supposed to do and then the dreaded "stick to a schedule" x'D
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Re: What's the hardest part about making a visual novel?

#5 Post by Blue Sky »

All of it is difficult. And that's why it's so great to see the final product. :)

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Re: What's the hardest part about making a visual novel?

#6 Post by LVUER »

Perhaps making detailed scenario that interesting enough to make everyone hooked. It's easy to create concept or just rough draft. But when making the real script/scenario, sometimes a simple choose of words could means a lot.
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Re: What's the hardest part about making a visual novel?

#7 Post by IceD »

To start with a proper concept. Beggining is always the hardest part and if you fail at pre-dev stage, you won't go anyhere. I don't have much experience working with others, but as far as I know, one of the hardest tasks for any developers (game devs, to be precise) is to manage their group, split the tasks properly beetwen working people and go with all the dev documents and timeline as they should go. It requires a lot of attention, patience... and nerves of steel (mostly). Of course, this applies only when you work with more than two, three people. Small groups are much easier to handle.

Everyone has different difficulties. Some have with certain skills they lack, others have problems with management of both people and the time, while others simply lack the true motivation to go on further, and game developement is a process of it. A fight with your own weaknesses, gathering required knowledge and finding new ways and possibilities to overcome them.

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Re: What's the hardest part about making a visual novel?

#8 Post by azureXtwilight »

Sticking to schedule, I guess. I find writing (but fail miserably at grammar, oh well) and also designing character fun. Also, finding music fit for the situation and best for your liking is also hard. And when you work solo, well, I guess keeping the motivation alive. I have to see what people think of my creations to keep my motivation alive :mrgreen:
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Re: What's the hardest part about making a visual novel?

#9 Post by curry nochi rice »

0.) Characters
1.) Finding Staff members
2.) Programming
3.) Waiting for something because there's no tight schedule... Just a Periodical Deadline
4.) Programming
5.) Music Direction
6.) Directing
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Re: What's the hardest part about making a visual novel?

#10 Post by LVUER »

Wait, there is step 0 (zero)? Isn't that mean you haven't even started yet?
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Re: What's the hardest part about making a visual novel?

#11 Post by playswithtribbles »

For me it's the backgrounds.

I actually enjoy doing everything else, scripting, story, coding, character designs...
But the backgrounds take me so long..!
I only hope it will be worth taking all this time to make them 'homemade' when I'm done.
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Re: What's the hardest part about making a visual novel?

#12 Post by lepapillonrouge »

Finding time to do it. XD

I mean, I think about it a lot, but I have other things to do with life that prevent from working on my VN 24/7. And drawing. There's a reason why I was grateful when someone offered to draw for my VN Xd
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Re: What's the hardest part about making a visual novel?

#13 Post by cloudyssky »

For me my newest and hardest challange is trying to not come out too early with information on my game. I have a new project in the thought process which will begin after I finish my current project A Day in the Chan. I want to tell the world about this new secrete project, but I know if I come out too early before anything is really done, and try to recruit people right away, then I'll lose potential artists I need because they'll fear a dead project. So rather, I have to come out with the project and recruit once everything is already done. In otherwords: patience isn't my strong suit.
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Re: What's the hardest part about making a visual novel?

#14 Post by dstarsboy »

Definitely getting all the art done is the hardest part. Once it's all done, it's a great feeling making the game come together.
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Re: What's the hardest part about making a visual novel?

#15 Post by vaanknight »

hm, for some reason, I only find hard to keep myself motivated from day one, to finishing the project, I always end up writing a bit and then going to draw some random thing or playing pokemon, or whatever...

getting the music is pretty tough for me too, either I make a crappy mix by myself or use copyrighted material, I'm too perfectionist to overlook things like that, so I end up losing interest if I'm not quite capable of pulling off exactly what I want.
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