Well, I like RPG. It's my most fav game genre. I love it for both plot and combat. Missing any of them wouldn't make much of an RPG for me. But the thing is, sometimes some RPG have better story, while other have better gameplay. The one that usually became my favorite is when both are equally great.
I have been following Planet Strong Hold for a while, and tried the alpha you posted a while ago. To tell you the truth, the combat is lacking. I can't explain why I was dreading when playing it despite my love for RPG. Maybe it's because I can't even tell if my characters are attacking or I got attacked besides the sound effects and some texts description. It would look much better if I can see some attacking effects, or attack numbers appear on screen.
Another thing that bothers me is the amount of option. I thought I was supposed to be playing an early game tutorial that taught people how to play, but it looks complicated for a first battle ^^' Btw, since we have plenty attacking options, it would be great if they all produced different effects. It gives you incentive to try out different combination.
Last but not least is the lack of music. Usually in RPG, battle music is the one that spice up the game, especially when you get to fight boss. It does not make me excited hearing nothing but SFX. (Reminds me of Chrono Cross last boss which is utterly disappointing despite being an excellent game overall.)
Btw, I always like RPG for exploration, going to new places, discovering mysteries, etc. So it's not just for plot and combat.
