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My Project, and some advice?

Posted: Fri Sep 10, 2010 12:10 pm
by Phosis
Hello everyone.

I have had an idea for making a video game for quite some time. Earlier last year (er, I think...it's been awhile honestly, it may have been the year before) I worked with an artist to create a 100 page science fiction novella, largely inspired by cyberpunk, film noir, and manga, called "On Guts, Glory And Goin' Out With A Bang". My artist, Mr. Michael K. Silva, did the cover artwork, and 4 detailed pictures which were spread throughout the book to emphasized the comic book style. Since his inspirations are largely drawn from Heavy Metal-esque, Boris Vallejo type artwork, along with a heavy dose of manga and anime (I believe he is Japanese himself, actually, though we have never met in person) it was a perfect fit.

The book was largely a flop, namely due to cost, a lack of marketing, and in general, my own immaturity as a writer. It was a self-published Lulu title, which is usually instant grounds for mediocrity unless you are REALLY doing something special; but out of the twenty or so people who bought it, most of them seemed to enjoy it, and some of them are still contacting me to ask for a sequel, which is nice. But I decided I wanted to do something different, something bigger. Along with writing, I am a video game hobbyist, usually sticking to more classic or retro games. Colecovision, Atari 2600, NES, Commodore, Sega Genesis, Super Nintendo, and even a Neo Geo machine in my house proves that well enough.

Anyways, I don't mean to ramble on, but instead of working on a full length novel or a second novella, I decided to change direction a bit, and remembering the days of old, I started to look at game design. I was interested in text based adventures like Hitchhikers Guide, and point and click adventures such as Monkey Island, or Indiana Jones. I also really liked choose your own adventure novels as a kid, but thought that with the availability of technology and software, that it would make a lot more sense to attempt a visual novel project, taking cues from a couple of VN's I had played, like True Love (I think...) and Bible Black.

I will not get into the story, concepts, or characters very much...but what I am attempting, is a cross between a visual novel and a point and click adventure game, more heavy on the VN elements than interaction. I want to tell a story, and though I want the player to feel as if they are a part of the story, I don't want them to feel like they are exploring a world; there are enough games around to do that. For the most part, the main arc would be set in stone, but players would have to dig around a bit in order to progress. There would be no brick walls, though there would be room for multiple endings and paths. The style would be largely the same as my novella, but much darker and grittier; a Neo-Noir, relatively low-tech steampunk setting, with heavy elements of ultra-brutalism, drugs, violence, sex. The tone would be adult, but not sexually explicit, and the art style would be high contrast black and white mixed with other dark, romantic colors for effect, largely American in it's direction, with some hints of Japanese art direction for flavor.

I thought I'd share with you work from the original artist to give you an idea of what I am talking about.

Image

Image

Likely, wouldn't be able to get the same artist involved, but I would like to maintain this sort of thing, though the storyline and characters are going to be drastically different from the original novella.

Now, I am new to a lot of this. I am learning Python right now, as well as the basic Ren engine. I am also dabbling in other types of coding for fun, and am working on a script. I just wanted some opinions on the process itself; apart from the artwork, I am doing everything, including sound design and music.

The way I am approaching it now, is starting with a script; the whole game scripted down hopefully, with as many choices as possible penned for ease of use later. Is there anyone else there who has taken this approach, and how successful has it been for you? Also, for an average length game, one based primarily around straightforward reading, what length of script would I be looking at in order to not sell myself short?

Also, how complex in some of your opinions is TOO complex? The basic structure of the game is a story told through actions; you click around maps essentially, going to different locations, and talking to different people to pick up clues. When you have found the right people, your options open up, and that usually leads you into an extended story sequence, which would play out more like a traditional novel. What kind of problems have others faced doing it this way, and is it really feesable in the long run using this engine? The engine seems capable, but I'd like opinions, if possible.

Also, my plan is to code out the entire game using rudimentary placeholder art BEFORE getting an artist involved. At which point should I start looking for somebody? Is it ever too early, or too late?

I hate to be a forum leech so early on asking all of these questions. I will definitely be immersing myself in this community, especially as production gets deeper. I am thinking of doing something simple as I carry on with this project in Ren'py, just to learn the engine...maybe a basic high school dating sim of some kind.

Thank you.

EDIT: From my WIP thread, a current working template of what the game might look like.

The font has already been discussed and is most certainly being changed. I wanted something terminal-like to give a stylistic example that the dialog boxes will resemble computer consoles. But I am trying to find a more comfortable reading font that will serve the same function without being difficult on the eyes.

Image

Re: My Project, and some advice?

Posted: Fri Sep 10, 2010 4:24 pm
by DaFool
I really enjoyed reading your post. You're the kind of potential contributor a community couldn't ever have enough of.

Yup, it's recommended to start with something simple just so you become familiar with the whole process of making a multimedia work. I'm not sure how a novella with 100 pages translates, but generally with the lint function we get wordcount, and on average 20,000 words translates to 1 hour of reading (for a fast person who reads a lot). You can try to make a 10-minute something, then a 1-2 hour work, then your magnum opus.

For my first attempts, I learned that I tend to burn through art really quickly when they're non-custom. That's what you'll probably experience as a beginner in the medium. You can also get the hint from 100+ megabyte games which are full of assets like movies and music tracks and yet the experience feels short. Now I'm on the other end of the scale... I have done a lot of cost-cutting in terms of art requirements (even revising the story to accomodate) and I still feel as though I'm going to be overusing each element until it feels long in the tooth. So you have to balance that transition from over-estimating to under-estimating the art requirements as the project increases in scope, and it does so exponentially.

As far as programming and planning goes, you can use variables and point systems to create any form of branching or parallel paths. It's best to just plan or map out your scenario using flowcharts tracking the decision points. Regarding the hybrid point and click adventure idea, I know several other people/groups in these forums who are planning on implementing that as well. Just be careful since adventure games are even more art-intensive compared to visual novels.

Good luck and may you grace us with your works in the future.

Re: My Project, and some advice?

Posted: Fri Sep 10, 2010 4:54 pm
by Phosis
Thank you very much! That was an informative and encouraging post.

That is the one thing I have been considering going the adventure-style route; animation. It will be difficult enough to get a dedicated artist, let alone demanding he come up with animations for everything. If I were to end up doing that, I would stick with a 4-5 frame animation style much like some of the DOS games of old. But again, the main project, my "magnum opus" as you called it, is a long way off. I have not proven anything to anyone at this point except that I have ideas, which means literally nothing.

I'm going to start out small; basic visual novels that won't take more than an hour for a player to run through. I am also going to be tinkering with the classic style of straight text adventure games. Hopefully I can find some kind of medium after spending awhile developing both which can be implemented into my major project. I am also going to start playing a lot of these games again since it really has been ages. There seem to be some wonderful looking ones around here I am thinking of checking out.

Re: My Project, and some advice?

Posted: Thu Sep 16, 2010 4:09 pm
by rioka
Some links to development articles you may find useful:

Designing and Completing a Ren’ai Game
Lemma's Handy Game-Making Tips
Developer’s Laboratory: Visual Design

There are others links all around this forum so if you do a search, you'll find some really good resources (including free character drawings, music, etc).
Previous discussions about how to tackle scripts have also been discussed so search is your best friend.

Re: My Project, and some advice?

Posted: Thu Sep 16, 2010 7:10 pm
by kinougames
Mmm. My advice is to make a very strict and detailed list of all of the art you will need to complete the project. Things like this often take a lot more art than they appear, and that's from experience. xD

Re: My Project, and some advice?

Posted: Sat Sep 18, 2010 4:27 am
by neowired
My advice would be, code the script using dummy graphic (it can be stick figures or just just icons, but keep them at the desired size) then after everything is coded, it's very easy to switch the dummy graphic or music for the final music (just switch the files, using the same file names)
This way you don't need to think about all the graphic while making the script

Re: My Project, and some advice?

Posted: Sun Sep 19, 2010 2:04 pm
by Phosis
Excellent resources and advice, thank you!

I am more or less storyboarding everything so that I know exactly what will be needed. Since the scope of the project is quite large (fourteen "levels", each with several unique maps, backgrounds, and sprites) I need to have everything encompassed so that I know what I am doing!

Now, for everyone here who is interested, I also posted this in my WIP progress thread, "The Polaris Account."

The novella seen above is being offered as a free PDF download for anyone interested. As explained in the other thread, it is no longer my cup of tea, and was basically a primer for the new game, as well as the new novel I am writing which will come out as a companion piece to the game. But there are some neat illustrations by my friend Michael Silva which show the grittiness quite well. It's a bit of a mix between a manga, and an American comic. The new novel will be quite a bit lighter on foul language, but much heavier, darker, and grittier.

Free download! And if you like it enough and want a physical copy, you only pay 6.50, meaning no profit for me...you are just covering printing costs. (But honestly, why pay for something that is free, especially when it is only a glimpse at what is to come?)

http://www.lulu.com/product/file-downlo ... f/center/2

Re: My Project, and some advice?

Posted: Sun Sep 19, 2010 3:36 pm
by Crocosquirrel
Thanks for the heads-up, and the free download of the book. I'll give it a read when I have the time. Lulu self-publishing tends to not do well over all, but that's not here nor there.

I tried here recently to turn one of my novels into a VN, and it turned into a much larger project than originally expected. So I'm going to work on that one slowly, and develop it over time. Might take a year or two with the other projects I have going(school included), but I'll get over it.

For a project that's easier to handle, look at some of the shorter projects here on the boards and see if any of that works for you. Start writing from scratch. You'll get a better story, and like as not some interest in terms of a new artist to work on it. Once you have some experience writing for VNs, then rewrite your Magnum Opus in VN style, and it should be easier to work with.

Besides, IIRC, you said that part of the reason for the commercial flopp-edness of your book is your immaturity as a writer. In that case, a rewrite with the same art could work to your advantage.

Re: My Project, and some advice?

Posted: Sun Sep 19, 2010 6:41 pm
by Phosis
DarkSpartan wrote:Thanks for the heads-up, and the free download of the book. I'll give it a read when I have the time. Lulu self-publishing tends to not do well over all, but that's not here nor there.

I tried here recently to turn one of my novels into a VN, and it turned into a much larger project than originally expected. So I'm going to work on that one slowly, and develop it over time. Might take a year or two with the other projects I have going(school included), but I'll get over it.

For a project that's easier to handle, look at some of the shorter projects here on the boards and see if any of that works for you. Start writing from scratch. You'll get a better story, and like as not some interest in terms of a new artist to work on it. Once you have some experience writing for VNs, then rewrite your Magnum Opus in VN style, and it should be easier to work with.

Besides, IIRC, you said that part of the reason for the commercial flopp-edness of your book is your immaturity as a writer. In that case, a rewrite with the same art could work to your advantage.
Well, while I do appreciate the advice, I don't really consider this my be-all-end-all. I am using this engine specifically to complete this project, and since I am already in the middle of it, and have an artist who is assisting me, I do not plan to duck out now. Granted, some of the plans I originally had I have decided to cut out, and am favoring a more traditional VN as opposed to my more ambitious plans. But to me, this is just as feesable if not more than any other ideas I have had, because I already am acquainted with a fairly large circle of interested people who are more than happy to help. If anything, getting this off the ground may inspire people around here to be involved in a more traditional VN; I would REALLY like to do something more traditional, and anime oriented. But none of the folks I roll with currently are interested in that style of artwork. Since there is a large base of VERY talented folks here, if they see I am capable of getting a project rolling, even if they are not interested in the art style, I had hoped it might inspire them to want to work with me later on some of my other ideas.

I am writing the new novel alongside the game, which is making it very easy to keep a consistent plausible vision in mind for the direction the game is going. That is a luxury I would not have with a fresh project, and I have never considered this story as a serious work. It was something I did rather half-handed for fun, and though I see potential for expansion (which is why I am using the idea for this project and a new novel) I do not have any major hopes marketing wise, etc. It's one of my backburner ideas that seems convenient, and not something I really cherish enough to be very careful about using. I have some bigger plans for future projects, but I do not want to ruin them, which is why this first game is kind of my testing block.

But thank you, your opinions are sound, and definitely appreciated.

Re: My Project, and some advice?

Posted: Sun Sep 19, 2010 6:57 pm
by Crocosquirrel
Phosis wrote: Well, while I do appreciate the advice, I don't really consider this my be-all-end-all. I am using this engine specifically to complete this project, and since I am already in the middle of it, and have an artist who is assisting me, I do not plan to duck out now. Granted, some of the plans I originally had I have decided to cut out, and am favoring a more traditional VN as opposed to my more ambitious plans. But to me, this is just as feesable if not more than any other ideas I have had, because I already am acquainted with a fairly large circle of interested people who are more than happy to help. If anything, getting this off the ground may inspire people around here to be involved in a more traditional VN; I would REALLY like to do something more traditional, and anime oriented. But none of the folks I roll with currently are interested in that style of artwork. Since there is a large base of VERY talented folks here, if they see I am capable of getting a project rolling, even if they are not interested in the art style, I had hoped it might inspire them to want to work with me later on some of my other ideas.
Keep those coming, and jot down whatever you think up in a notebook. Tends to help me on novels. Congrats on the artist, and your dedication to your project. It says a lot for you.
I am writing the new novel alongside the game, which is making it very easy to keep a consistent plausible vision in mind for the direction the game is going. That is a luxury I would not have with a fresh project, and I have never considered this story as a serious work. It was something I did rather half-handed for fun, and though I see potential for expansion (which is why I am using the idea for this project and a new novel) I do not have any major hopes marketing wise, etc. It's one of my backburner ideas that seems convenient, and not something I really cherish enough to be very careful about using. I have some bigger plans for future projects, but I do not want to ruin them, which is why this first game is kind of my testing block.


Excellent idea. Remember your notebook. It will save you.
But thank you, your opinions are sound, and definitely appreciated.
You're welcome, and thank you for listening. Like you, I'm a bit of a newbie to VNs, but I've had a few experiences that I thought worth sharing. I tend to not write short stories, but rather full novels, so I'm at something of a disadvantage when it comes to turning my older stuff into VNs. I have a pile of complete stories, but only fragments will ever make worthy projects. Oh, well.

Now to work on a fun sci-fi piece...

Re: My Project, and some advice?

Posted: Mon Sep 20, 2010 6:30 pm
by Phosis
Ended up taking your advice after all, after some issues deciding the base engine for the project.

I am working on a side project, which is a melancholic high school romance drama. I am not going to waste any more web space self-aggrandizing, and will not be really posting this one until it is finished. It's a straight ahead VN, with no flair. Sitting at around 5000 words so far for the script, so it is looking more and more like it will end up being a full length thing.

Thank you, actually. I considered your words a little more after posting mine, and it seemed the right thing to do.

Re: My Project, and some advice?

Posted: Fri Sep 24, 2010 5:35 pm
by Crocosquirrel
You're welcome :) The advice was not originally mine, I got it from an old editor. On the other hand, it's come in handy more than once. Snowflake documents tend to help as well, at least in terms of planning and revision. FWIW, When I started working on VNs, I used a similar process to lay out the story. I usually lay it out for each branch as if it were a self-contained story, and combine the elements as I go. It gets annoying occasionally, but I can see the various endings before I get started. I can also see places where I might run into trouble, and try and cut those parts down, correct, or avoid them if possible.

It also means that if I want to explore something out in left field, it's easy to do.