Aleema wrote:
I was refused permission to be moved back to the general forum, even when it was said that I would be allowed, if asked. So, personally, I hate it.
The part of this that I don't understand is why you were told it would be allowed. I presume you're talking about
Rock Robin, and at the time, the first line of the first post of your game thread stated it was a GxB game, so it
belongs in the GxB forum...
Presuming that we're going to have a GxB-specific WiP forum, leaving games which self-describe as GxB out of it is kind of self-defeating! Should we allow people to post their WiP threads in
Completed Games or
Game-Makers' Corner as well just because they want to be over there and not in the WiP forums for whatever reason? If so, why have forum categories at all, why not just one big category which everything goes in?
PyTom wrote:
I suspect this has been true. It's been three months, I think, and I'm not sure how to evaluate the results of the GxB forum experiment.
In terms of your goals, of course! Silly. :P
If the intention was to divide the WiP population roughly in half, then you failed; it seems pretty obvious (despite the propaganda to the contrary) that the distinct majority of active WiP threads are in the GxB forum.
If the intention was to allow some non-GxB projects to still be 'current' in the forum, I guess it's a success?
PyTom wrote:
I'm still somewhat ambivalent about WiP, in general - I wonder if it wouldn't be served better by aggregation of development blogs (like Planet EVN does), and having a forum where people can offer their services to projects. I'm curious as to what people get out of Planet EVN.
I don't read Planet EVN that often because it's filled with things that I have no interest in or which are irrelevant. I don't care about people's wordcount; if they wants to post some pictures or some prose I'll be more interested, but a lot of the posts are simply "I wrote another 2000 words!", which is good, but isn't particularly interesting in and of itself. There are a few people who don't discriminate between their personal-blog stuff and their VN-making stuff, so there are many posts on PEVN which aren't even remotely VN-related.... and of course, there are lots of projects on there and I'm not interested in some of them, so it ends up that there's a lot of chaff to sort through.
More to the point, though, the simple fact of the matter is that starting a forum post is a lot easier than setting up a blog or starting a forum of your own, in the same way that Ren'Py is easier to use than a lot of other options. If you want to encourage people to express themselves about their projects, then leaving a forum for them to do it in is a Good Idea, because I strongly suspect that a lot of those people just wouldn't do it otherwise.
Aleema wrote:
The words "currently popular" used here seem very ... wrong. Insulting even, though I know that's not your intended purpose. It's like saying GxB games are a fad.
I think it's fair to say that GxB games have become a lot more popular on this forum than they used to be in the last year on the back of a couple of high-profile releases. And while I doubt that the people who have already joined the forum will suddenly go away if another
Re:Alistair isn't released (and similarly promoted everywhere) within the next couple of months, I think it's pretty likely that:
i) If
Re:Alistair hadn't been released and pushed everywhere the GxB population of the forum would probably be smaller, and
ii) If no other high-profile GxB releases are made, fewer new GxB members will join the forum.
But this is largely beside the point.
Aleema wrote:
sake-bento wrote:My suggestion is to raise the requirements of a standard, catch-all WIP forum and to create a separate forum for recruitment.
Romantic, but will fail unless you enforce very strict rules in that recruitment-only forum. I've started a couple recruitment threads myself. They turn into support/WIP threads
immediately. The first damn reply: "I can't help, but I like your idea". And a recruit/WIP thread is basically similar: you're describing your game. How else are people going to be interested enough to help? Please, someone actually read this: recruitment threads are WIP idea threads. I have rarely seen them separate, ever. I hang out in the WIP forum(s) enough to see truth in it.
Agreed completely.
If you want to increase the 'quality' of WiP threads so they're actually 100% about game-making, there's an easy (if time-consuming) way to do it: police those threads and
just delete any posts which don't meet your quality threshold. Get rid of everything which just says "looks nice" without a second thought. Remove the banter and the encouragement and leave only the posts with actual content. Brook no discussion, or the forum will turn into a why-it's-OK-to-post-mindless-encouragement forum instead of a mindless-encouragement forum. It'll be a lot of work, but most people will get the idea relatively quickly and you'll just be left mopping up the repeat offenders and the newbies. If you want to make sure that it actually sticks, start banning people from posting in that forum if they violate the rules too many times.
I suspect those measures would be rather unpopular - not least with PyTom, who's so reluctant to delete user posts he leaves responses to spam lying around! - but I also suspect that they're basically what you'd have to resort to if you want a WiP forum which is full of content.
On the other hand, a potential happy[ish]-medium:
sake-bento wrote:
In my own experience (that is not everyone else's), making a WIP thread has actually made me rather complacent. I know that some people DO work better with a constant flow of positive feedback, but having a small barrier to entry will give people the motivation to get a running start on their projects. I'm not trying to stop people from posting WIPs, I'm trying to motivate people to complete more work before they do.
If you want to make the WiP forums 'better', consider all the above rules, but instead of applying to everyone, just make them apply to the thread starter. They're not allowed to participate in the turning of their WiP thread into anything else (they're in a unique position to be able to keep it on-topic and about content), and they're not allowed to start a new one until they actually have something more than a collection of two-line character bios with names and blood types. I think this would go some way towards weeding out the threads which aren't so much "work in progress" as "hey guys I have an idea aren't I cool" threads, although it'd still be a fair amount of work, I suspect.
In the long run, though, I doubt the treatment or otherwise of WiP forums will really have much bearing on the number of VNs which get completed. If someone wasn't going to continue work on their project, forcing them to not post in a particular forum until they've made some progress isn't going to make most people work harder, it's just going to make them post less... or break the rules.
sake-bento wrote:
Two in progress games that don't have any hope of seeing the light of day in the near future are ... Plat du Jour.
*Shakes fist*