Warning: wall'o'text.
Jake wrote:Could you do us a favour and make it clear when you're referring to something from months ago in a different thread, please?
The thread didn't start and revolve around around your posts only. I was responding to the call for an open discussion on the betterment of the forum. The thread in question was referenced on the first page, and by Ren, too. It's part of our forum's history now.
Also there are no WiP threads in the Completed Games forum, and Ren'Py Support stuff gets moved out of Game-Maker's Corner. This is pretty normal... if someone wants critique, they can post their project progress in the critique forum; if someone is - as you suggest happens - working on their project purely for personal enjoyment, like collecting coins, they can post it in the non-critique forum. Surely one person with one project will either want or not want some measure of critique?
I'm glad you clarified your position. Which is, when you make a new thread, you must choose to post in a forum marked "critique" or a forum marked "no critique". I
much prefer Deji's interpretation where you post when you have something to get critique, on top of another thread you've already been managing. That version means there is not classification for your game or yourself.
Asking users to choose whether they want critique on their game before thread creation will do one or more of these things:
- See a reduction in the number of WIP threads (of all genres) because of a confusion as to where they should post, the vagueness of what represents "critique", and if they want it at this point in their game (AKA, the "safe" route)
- Number of WIP critique threads dwarf non-critique by a large number, because refusing feedback is something you don't think you'll do ahead of time. The line between "for fun" and "serious business" isn't clear, especially to the developer himself. Of course you want feedback, otherwise you wouldn't be posting on a public forum!
- Number of WIP non-critique threads dwarf critique because they're afraid of what "critique" means, if they're worthy, or that they simply don't "qualify" for it yet, and that previously mentioned confusion
- Critique threads will become identical to non-critique threads, and the divide is pointless.
- GxB threads will get weeded out again -- at least in the critique forum where it's obviously very important you comment on stuff you like, perhaps causing as many as 4 new forums (a GxB counterpart to each). Unless this is some way of saying GxB aren't likely to want critique, which I doubt, but it needed to be said. Because if this happens and GxB is merged again, then I'll have to ask why it happened in the first place and why this is the cure.
- People won't look at the non-critique forum as much or at all since it might seem that their input is automatically unvalued in that part of the forum, so why waste their time?
But that's all theory.
This is a bit of an insulting strawman, to be honest.
Like Crazy Susan? Absurd!
Nobody here has suggested that people who don't want critique are lesser in any way - it's their choice, and if they're having fun they're having fun. All I want - and I think it's safe to say that the same goes for other people who are asking for critique - is a place where it's clear that critique is encouraged, rather than the present state of discouraged.
If it feels like a slap in the face if someone doesn't want critique, and it classifies as something "broken" about the forum, it's
something you have a problem with. If people want to destroy the WIP because there's not enough critique, if people need to write paragraph long posts on the importance of it, then it's being treated like the better side of a moral decision. "It's
okay if you don't want critique, but, you know ... that's
not right."
Critique is a
basic right, and it should be
common. Splitting WIP threads into allowed/not allowed is NOT working towards what you SAY you want. It's making critique out to be special for special people. If you want this to be a critique-friendly community, how about
not sectioning it off? And we find ways to encourage it for
everyone. A simple post at the top of the WIP forum: "New rule. If you're happy with your game and don't desire thorough feedback, please mark in your first post 'blahblahblah'" and that's solved. Instead, you guys are so perturbed with the rare occurrences of not-desired-responses to your critiques that it warrants an entirely new forum? Some of those cases were just a simple mistake (forgetting to remove "feedback wanted" from the title -- which clearly
wasn't an adversity to critique, just the window was closed).
It does suck that hard work is thrown away, but it happens every once in a while. (Dropped projects are a bigger problem than this.) Ren asked me nicely if I wanted critique on a game, but I figured it was because she was perceptive to my lack of confidence in the game, rather than a distaste for the reception of feedback here in general. Do I WANT her to ask me nicely? No, it was completely unnecessary and I was perfectly open to it. I just thought she was being
nice.
My point being: one person or two doesn't reflect the forum as a whole. There will always be that person who posts in the Critique WIP but only wants a certain
type of critique. For instance, I don't want critique on my game's sprites because I'm not the artist and I don't have money to change them. This doesn't mean I have a thin skin, it's just useless to me. Instead of serious vs. for fun, critique should be based on whether the person in question is happy with their product. That way you could know if a person
needs improvement. "Your ___ would be better if you ___." Isn't that purely a matter of opinion? If someone is happy with something, they're likely to not want that type of help. How happy someone is with their project
varies over time. It should be perfectly acceptable to want critique one moment, but none the next. Locking threads into one state or the other would be a mistake.
Firstly, I don't think your last statement here is true at all; there are plenty of creative communities where people get feedback without anyone having been forced to give it. The difference is that it is clear on those forums that critique is desired, through both explicit statements and actions by the forum administration and the general resulting culture, while on this forum one gets the distinct impression that critique is more 'occasionally tolerated'.
Secondly, though, wouldn't this actually be more snobby and elitist than the suggestion of just having separate regular forums? You're suggesting that we designate a selection of users as 'critiquers' (and who does this?), which seems to carry the connotation that they're somehow better at it or more worth listening to than other users.
LemmaSoft is its own community. We don't need clones of other sites, we need our own for our special media. If you could link to such creative communities we could utilize them for what they specialize in. (Rather than simply hold them up as ideal and beat up our own community if it fails to compare.) Those communities most likely have a large population, or dedicated members. We can't instantly create a thousand active users, but we can assign dedicated ones. This is important because if we have a special critique forum, people
should get critique. There should be little to no chance of threads getting 0 replies until it falls off the first page. If it's just a free-for-all "what I like" type of critique then you'll see one or two replies for every other thread, and I'll have to ask what the point was. Encouraging would certainly mean more than just tagging a forum "okay guys, be more critique-y, thanks". A post could do that. There needs to be people
actually doing it, and a sure way to get that is for some people to take up the gauntlet. And that's how critique projects have worked in the past. You submit your material, and it is judged by a panel of non-biased critics (and whoever wants to join in). I would much rather that be a permanent institution of our forum.
And I don't think it would be snobby any more than accepting critique on a regular basis, as I would've happily elected you or Ren as said critiquers because you both seem to
enjoy doing it. Sometimes the best way to get things done is to do it yourself. That's why I believe Ren'Py was created, and why I personally decided to make games myself. I wanted to play a type of game that was, then, very hard to find. If you want see more critique: critique more. And for a lot of different things. Not one or two things you really like. No one will see that and learn outside of that limited audience. Back when I modded a creative community where it was understood that posting was for feedback, my co-mods made it our duty to respond to every post. I had no problem doing so, learned a lot about the subject matter, gave everyone the reply they deserved, and instigated that valued creative collegiate atmosphere. If classes in college worked like Wikipedia, we'd all be screwed. There's got to be a teacher waiting for you so that new teachers can be taught. This goes along the line of PyTom's original plan to encourage through example.
Jake wrote:One thing that seems to run just below the surface of all of the things you're saying here is the apparent assumption that the proposed WiP-Critique forum is intended for savage and merciless total deconstruction of people's work
Nope. Wanna try again? Here's a hint: it's something about being against the division of projects and, in turn, the division of developers. There's one Completed Games forum. I have never, ever been against critique. I love it and give it openly, and like I previously mentioned, used to be a major hobby of mine.